Here you can download three Quicktime files and watch the creation of the
oscar winning effect 'Bullet-Time'. John Gaeta has confirmed that the sequels
will again use this technique together with a new technique that according to
insiders 'goes anywhere at any speed'...
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Making of the Bullet-time effect
<Bullet time making of..1>
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<Bullet time making of..2>
1.02Mb
<Bullet time making of..3>
1.97Mb
To download: Rightclick and "save target as...". All movies are property
of <Warner Bros. Pictures>.
Visit the official Matrix site <here>
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Bullet-time walkthrough
Capturing the Action: Bullet-Time Photography Super slow motion would be relied
on heavily in the stylization of the action scenes in "The Matrix,"
but certain moments in the script called for something special. These scenes
required dynamic camera movement around slow-motion events that approached 12,000
frames per second. The Wachowskis called it "bullet-time photography."
This "Flow-Mo" process allows filmmakers almost unlimited flexibility
in controlling the speed and movement of on-screen elements. For example, a
fighter leaping into the air to kick his opponent could accelerate to the apex
of his leap, appear to hover in the air, extend his leg in a lightening-fast
movement, and then gently descend to the ground. Joel Silver describes the process
as similar to "full-cel animation, only with people." The Wachowskis
met with JOHN GAETA, the visual-effects director at Manex, a visual-effects
facility in Northern California, to discuss their goals. Says Gaeta, "The
Wachowskis are from the comic-book culture, and are therefore familiar with
the Japanese animation style called anime, which we re-created with live actors
for this movie. Anime takes advantage of 'the physics of decimation' it breaks
down action into its components and allows those elements to be meticulously
controlled to build the most dramatic effect from dynamic movement."
Gaeta's team and the filmmakers first blocked out the action that was going
to be rendered and filmed the scene using conventional cameras. Then they scanned
the images into a computer and, using a laser-guided tracking system, "mapped
out" the movements of the camera that would capture the final scene. A
series of sophisticated still cameras was placed along the mapped path, each
of which would shoot a single still photo. Then the photos were scanned into
the computer, which created a strip of still images, similar to animation cels.
The computer generated "in-between" drawings of the images much
as animators draw frames to move their characters smoothly from one pose to
another and the completed series of images could be passed before the viewers'
eyes as quickly or slowly as the filmmakers wanted without losing clarity. Obviously,
this painstaking technique takes time and precision, but it renders moving objects
and people in a completely new way. Says Joel Silver, "Itšs like the Japanese
films "Ghost in the Shell" or "Akira" but ours is a real-life
film depiction of anime, whereas those are animated films. Wešve used every
kind of visual effect utilized before and taken each one step further."
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