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- May '05 |
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SCIFI MXO REVIEW
Source: <SciFi>
It is no secret that the Wachowski brothers first conceived their virtual-reality
philosophy and kung-fu epic as a video game. And that the first Matrix video
game, Enter the Matrix, was as much about expanding on the story of the first
two movies as it was about driving and shooting puzzles. So it is completely
in keeping with the Wachowskis that despite their having ended the movies with
the third, they are now carrying on the story of the Matrix in video-game form
with the launch of The Matrix Online.
MxO is a massively multiplayer online role-playing game (MMORPG). Players take
the role of newly awakened "red pills"; to create their characters, the game
walks players through an abbreviated version of Neo's recruitment and training
in the first film. In voice-over, Niobe (Jada Pinkett Smith) presents each player
with the red pill/blue pill choice, and very shortly a character is "awakened."
The player now literally has a role in the continuing history of the Matrix
and its heroes. Basically, that means doing missions to build influence with
one of the game's factions (Zion, Machines, Merovingian) to unlock cinematics
of and interactions with the characters from the films. In addition, the game
also has "live events" where the developers play characters within the Matrix
and change the state of the world based on how the players perform in various
"contests." The first such event had players collecting fragments of Neo's consciousness
and included Morpheus appearing on the street along with a glimmering echo of
Neo's body.
In keeping with the movies, the characters do "learn" skills; they have them
directly uploaded into their memory. The result is that in MxO, and unlike other
MMORPGs, characters can literally change their "class" on the fly. By clicking
on any hardline, a player can access a menu to change the character's program
loadout, transforming from (for example) a kung-fu master to a master hacker
in the time it takes to move the icons around. The characters are literally
blank slates whose versatility is limited only by the size of their memory and
the skills they've purchased or crafted. Memory size increases with level.
Combat and character interaction in MxO are unlike any other MMORPG currently
on the market because the client computers actually know where each other's
characters are. In practice, this means that the characters act together instead
of simply running parallel animations: They can both grapple and embrace. They
can shake hands and block punches. And so on. Hand-to-hand fighting looks like
an arcade fighting game except that it also includes bullet time. A particularly
effective strike or move will result in the game slowing down to bullet time
to show the results.
Read the rest <here>.
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THE MATRIX: PATH OF NEO
Source: <IGN.com>
While you're busy hacking your way through The Matrix Online, the next Matrix
videogame is already in production.
Though Atari originally confirmed that it would be making multiple Matrix titles
a few years ago, the company made its next follow-up official today with the
announcement of The Matrix: Path of Neo. Developed once again by Shiny Entertainment,
Path of Neo ship to retailers nationwide in time for Christmas and will benefit
from the input of the Wachowski Brothers and Producer Joe Silver for the second
game in a row.
Set in the universe made popular by the trilogy of films, the game will enable
players to play as the central character Neo as he relives all his most important
moments from the movies. The script will be written entirely by series creators,
the Wachowskis, and the likenesses of Keanu Reeves, Laurence Fishburne, Carrie-Ann
Moss, and Hugo Weaving will also be featured. As an added bonus, footage from
all three theatrical releases and the popular spin-off The Animatrix will be
included as well.
"We couldn't be more thrilled to be embarking on a new Matrix project," said
Jim Caparro, President and Chief Executive Officer of Atari. "The Wachowski
Brothers have created a universe that is uniquely deep and rich, with virtually
limitless creative possibilities, and the interactive space is the ideal world
in which to explore them. With The Matrix: Path of Neo, the Wachowski Brothers
will be giving their legions of fans the best of everything: the first chance
to personally relive Neo's journey, and the chance to experience new adventures
they cannot yet even imagine."
"I'm very happy to continue my collaboration with Larry and Andy on all things
Matrix and beyond," said Joel Silver, producer of The Matrix film trilogy. "Enter
The Matrix added another exciting chapter to the legend. I'm thrilled that we
are further expanding and exploring the vast Matrix universe through The Matrix:
Path of Neo."
No other details about the game were revealed, but additional information is
expected to surface before the annual trade show E3 this coming May. But given
the fact that the first game sold more than 6 million units worldwide, you can
bet that the number of interested parties are rather high. The Matrix: Path
of Neo will be released simultaneously for the PC, PS2, and Xbox this Holiday.
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