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- - November '02 - <Philosophy section on official site> - <Enter the Matrix game-screens> - <No more training for Carrie-Anne>
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PHILOSOPHY SECTION ON OFFICIAL SITE
Source: <TheMatrix.com>
Thanks to: Chris
The official site TheMatrix.com opened a new section that deals with the
philosophy behind the Matrix. Here's the introduction:
The Matrix is a film that astounds not only with action and special effects
but also with ideas. These pages are dedicated to exploring some of the many
philosophical ideas that arise in both the original film and the sequels. In
the upcoming months we will be continually expanding this section, offering
essays from some of the brightest minds in philosophy and cognitive science.
We are kicking things off with essays from eight different contributors on various
philosophical, technological, and religious aspects of the film.
Though this collection of essays is part of the official web site for the Matrix
films, the views expressed in these essays are solely those of the individual
authors. The Wachowski brothers have remained relatively tight-lipped regarding
the religious symbolism and philosophical themes that permeate the film, preferring
that the movie speak for itself. Accordingly, you will not find anyone here
claiming to offer the definitive analysis of the film, its symbols, message,
etc. What you will find instead are essays that both elucidate the philosophical
problems raised by the film and explore possible avenues for solving these problems.
Some of these essays are more pedagogical in nature – instructing the reader
in the various ways in which The Matrix raises questions that have been tackled
throughout history by prominent philosophers. Other contributors use the film
as a springboard for discussing their own original philosophical views. As you
will see, the authors don't always agree with each other regarding how best
to interpret the film. However, all of the essays share the aim of giving the
reader a sense of how this remarkable film offers more than the standard Hollywood
fare. In other words, their common goal is to help show you just "how deep the
rabbit-hole goes."
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ENTER THE MATRIX GAME-SCREENS
Source: Game
Informer
Thanks to: <MatrixFans.net>
GAME INFORMER used 10 pages of this months issue to give the world some information
on the 'Enter the Matrix' videogame. Infogrames showed the game to lots of journalists
last month so expect lots of info in the magazines this month. You can click
on the thumbnails below to view the scans. They're pretty big so you can still
read the article. Special thanks to MatrixFans.net for the scans.


A clip from the interview:
So what type of game is Enter the Matrix?
This is actually a difficult question to answer. We will say this, though: As
the quest unfolds, you'll find yourself leaning against walls and peering around
a corner, flipping through the air in slow motion, wielding a sniper rifle,
driving in a car across crowded city streets, soaring in a hovercraft beneath
the Earth's surface, and hacking into the Matrix itself. There's a lot to this
project, but as you probably hoped, the main bulk of gameplay centers around
combat.
The game will be released on May 15th 2003 on Playstation 2, XBox, GameCube
and PC. According to Dave Perry (president of Shiny), the game will not simply
follow the plot of the movie. You'll definitely recognize sections, but you
can also discover the rest of the environment which you didn't see in the movie.
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JOHN GAETA ON BULLET TIME
Source: <The
Matrix Online>
John Gaeta has (apparently) been on the Zion Switchboard, and has left this
message:
This an email message from John Gaeta, VFX Supervisor for the Matrix Trilogy.
For real. Every now and then I cruise the Matrix chat rooms to hear what you
guys are interested in and how people are looking at the previous and future
films. I decided to respond to this question because I see so many discussions
which wonder what and who came first and all that stuff.
Firstly...There has never been a visual effect created which has been as isolated,
sudden and definative in it's first clear moment as say the invention of the
telephone or the light bulb. Within digital film history there was no moment
when the acid hit the wires and suddenly a voice could be heard and it was understood
to be "Bullet Time". Rather, like other creative outlets such as painting or
photography, discoveries and advancements usually come as part of a collective
consciousness or movement; like the advent of dada or surrealism. Many people
around the globe were reaching a similar place in there own personal explorations
within a similar time period. The reason things seem to happen as movements
usually has to do with the fact that people in the same fields or artistic communities
can choose paths based on the same or similar influences and combine fragmented
ideas techniques or technologies in new ways without concern for the lack of
the look in question as reference. Thusly, it is a basic truth that in different
places through the 90's that new and experimental combinations of emerging computer
and photograhic elements led to a variety or frozen time techniques.
I have mentioned numerous times that:
Bullet Time *My sole influence to any understanding of these emmerging looks
was the Rolling Stones video in 1996 which utilized "view morphing" techniques
deployed by a company named BUF in Paris. It may be a Micheal Gondry video,
I'm not sure. At any rate I love Mr. Gondry's other works and consider 'City
of the Lost Children' one of the coolest effects heavy films ever made. I in
so many ways connect to the risk taking aesthetics of some of the smaller european
visual effects firms then I ever did the behemoth commercial ventures pouring
out of California.
*I and my digital associates were only doing what we thought was the most straightforward
method for capturing ultra slow motion. WHICH WAS DESCRIBED IN A WRITTEN DESCRIPTION
CONTAINED WITHIN THE MATRIX SCRIPT AND CALLED "BULLET TIME". Bullet time is
a concept created by Larry and Andy W. which basically means Mind Over Matrix
and is not the name of a technique which uses still cameras to make virtual
camera paths. There were other names for that. Do some digging and you will
see that all that I have mentioned is documented in articles. It has been mentioned
before hundreds of people during lectures etc. Neither I nor my associates have
ever claimed to have "invented" Bullet time. However, our method was NOT frozen
and DID incorporate some heavy 3D computer planning and virtual all-cgi backgrounds.
*The next films will blow your minds. We'll show all the faithful that the concept
of Bullet time still rules. We have trashed all the previous methods, they are
ancient history. And once again the victory will be for the movement in digital
film circles which have devoted themselves to visualizing virtual cameras and
virtual reality for the first time on the big screen. Many ideas and influences
are in the mix BUT ONLY ONE FILM WILL PRESENT THEM WITH MEANING AND PURPOSE
WHICH SERVES THE STORY OF A SUPERHUMAN MESSIAH NAMED NEO.
Please enjoy them and understand that it's not about being first, it's about
being part of evolution. Every contribution is a factor for the future of images.
All the best to you die hards,
John Gaeta"
If you want to join the discussion, click on the source-link.
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YOUR OWN NEO TRENCHCOAT
Source: <Abbyshot>
Abbyshot specializes in the design and creation of film-inspired and orginal
clothing. They've recreated the trenchcoats of Morpheus and Neo and are selling
them online. Here's a press release:
New
Company Offers Movie-Inspired Clothing Online
(Mount Pearl, NF - October 29, 2002)
Recently,
it's become harder than ever to find movie-related clothing, especially clothes
from movies like The Matrix. But now there's a company out there called AbbyShot
Clothiers Limited (www.abbyshot.com) and they're offering Matrix styled trenchcoats
along with other movie-inspired clothing. Already, they've released a Neo trenchcoat
and a Morpheus trenchcoat from the first Matrix film, a Neo Reloaded trenchcoat
from the upcoming sequel, and several other Matrix and Matrix Reloaded items
are planned for the future.
AbbyShot Clothiers is run by two partners with substantial experience in making
movie-related clothing. Bonnie Cook and Adam Bragg, the President and Vice-President
of AbbyShot respectively, were two of the three founding members of "TrenchCo
Clothing Company Inc", a company that in its day pioneered the activity of manufacturing
and selling movie-inspired clothing online.
"We
were sad to see TrenchCo shut its doors," stated AbbyShot VP Adam Bragg, "near
the end we tried everything we could to keep it going, but there were just too
many issues between the partners." After the closure of TrenchCo in July 2002,
Adam and Bonnie were drawn to the idea of continuing on where TrenchCo left
off. "Even a month after TrenchCo closed, no one was offering a similar product
anywhere." said AbbyShot President Bonnie Cook, "We saw that the opportunity
to continue doing what we loved, so we decided to go for it!"
Before you think that it was an easy undertaking, think again! The startup requirements
for AbbyShot were as high for them as for any person starting such a business.
Adam explains, "Our previous experience with TrenchCo, while useful to be sure,
didn't make things any easier. We had to start from square one again. No one
knew about AbbyShot. We had to develop all new clothing patterns and a totally
new web site. And that's not even counting all the standard technical things
that come with starting any kind of business!"
After nearly three months of operating, AbbyShot is still working to develop
their market and expand their product line. "I'll be honest, it's been a lot
of hard work," admits Bonnie, "but we're getting there. Our site is under constant
development & expansion, and we're even scheduling a professional fashion photo
shoot to further improve the presentation of our products! The fans are finding
out about us, we get a lot of questions about TrenchCo and about our products.
We're confident in the quality of our clothing, every customer we've sold a
trenchcoat to has come back with rave reviews, which we feel says a lot. A lot
of people are excited about where we plan to take AbbyShot, and everyone has
suggestions for new products! The word is out that we can deliver the goods
people want."
Visit <Abbyshot>.
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PLOT CONFUSION
Source: <Sydney
Morning Herald>
Thanks to: <The
Matrix Online>
Did you have to watch the Matrix more than once in order to figure out the
plot? You're not alone... Yes, it's a big article, but well worth reading it.
Honey, I lost the plot
by Jane Mills
November 8 2002
Most critics have decreed that Richard Kelly's recent film, Donnie Darko, is
incomprehensible. Their reviews are peppered with phrases like "I'm not sure
I quite understand it", "storytelling troubles", and "a discombobulating muddle".
But you'd be wrong if you thought this makes its first-time director/writer
want to hide at the bottom of the garden and eat worms. What may seem even more
difficult to grasp than its plot, Donnie Darko is one of an increasing number
of movies that glory in unresolved plot confusion - and give pleasure to millions.
This isn't a totally new phenomenon. The Big Sleep has long been loved and known
for its incomprehensibility. Not simply hard to follow for the plot-impaired:
it has an utterly convoluted, confusing, illogical, inexplicable plot. And it's
not as if its screenwriters, the novelist William Faulkner among them, didn't
know. While adapting Raymond Chandler's novel, they telegraphed the novelist
to ask how one of the characters was killed. Chandler irascibly replied that
he didn't know either. Some film academics have subsequently claimed that if
you look hard enough you can discover who killed who. Tell that to its director,
Howard Hawks, who confessed, "I never could figure the story out."
David Lynch's Mulholland Drive recently provoked the same question. The Guardian
newspaper felt compelled to get to the bottom of the mystery, albeit tongue-in-cheek.
It invited six critics who had championed the film to explain the plot. Each
gave a different explanation but not one of them thought it was necessary to
actually understand it, with Roger Ebert of the Chicago Sun-Times seriously
maintaining, "There is no explanation. There may not even be a mystery."
No mystery? This is a film that has audiences still talking about what it was
or wasn't about, months after its release. But the real mystery may be why audiences
are divided between those who need to understand the plot in order to enjoy
a movie, and those for whom a coherent plot is irrelevant to their pleasure.
Solving this puzzle involves a flashback to the early days of Hollywood when
the studios determined to make sure that the widest possible audience the world
over could understand the narratives. By the late 1920s, Hollywood had developed
a repertoire of devices that audiences became adept at using to make sense of
complex plots. These included narrative logic in the form of coherent chains
of cause and effect, clear motivation, and no unanswered questions or incomplete
storylines: everything had its purpose which was integrated into the plot. Clarity,
verisimilitude, plausibility and, above all, comprehensibility were the key
features.
Today, however, some Hollywood plots echo the ringside announcer in the recent
plot-perplexing Rollerball remake, who after starting to explain things gives
up, saying: "Well, the rest of the rules are in Russian and complicated, so
there you go." This appreciation of form over narrative has been annoying critics
for decades. In 1964, the doyen of US film writers, Pauline Kael, railed: "Audiences
used to have an almost rational passion for getting the story straight. They
might prefer bad movies to good ones ... but although the movies might be banal
or vulgar, they were rarely incoherent. A movie had to tell some kind of story
that held together: a plot had to parse ...
"How is it that the immense audience for The Bridge on the River Kwai, after
all those hours of watching a story unfold, didn't express discomfort or outrage
or even plain curiosity about what exactly happened at the end ..." Was it possible
that audiences no longer cared if a film was so untidily put together that information
crucial to the plot or characterisations was obscure or omitted altogether?
Kael wasn't scared of ambiguity or complexity. Rather, she was sad at the phenomenon
of audiences who had lost all narrative sense in the following terms: "Regrettably,
one of the surest signs of the philistine is his reverence for the superior
tastes of those who put him down." Actor Sarah Miles was less diplomatic. When
she asked director Michelangelo Antonioni the meaning of the incomprehensible
ending of the 1960s classic Blow Up, in which a tennis match is played without
a ball against a backdrop of painted trees, she was told, "Is for the critics."
This she dismissed scornfully as an example of the emperor's new clothes.
Actors are inevitably going to be alert to plots that don't make sense because
the conventions of the influential classic Hollywood cinema insist upon the
integration of characterisation, motivation, and meaning. Actors in Robert Altman's
M*A*S*H reportedly tried to get the director fired because he gave them no indication
that a plot existed. The narrative device, a PA system, which just holds the
film together, wasn't decided upon until the edit. It's hard to imagine that
the plot flaws in these movies would present problems to audiences today. In
fact, such is the leap in cineliteracy that the term "incomprehensible" is actually
seen by some film publicity departments as a selling point, as this blurb for
the Wong Kar-wai film Ashes of Time reveals:
"Prepare to be confused. Prepare to be astounded. Prepare to be exhilarated
by rapid blurred scenes. Prepare to be challenged because this movie steadfastly
refuses to present a linear narrative. Characters come and go; viewpoints and
narrators change without notice; time is distorted with no signal to the viewer
as to when events have transpired or will transpire. Most of all, prepare to
watch it again." I can hear Pauline Kael screaming from beyond her grave.
There's no doubt that many movie-goers do get angry about a movie that they
can't understand, as reactions to recent films, such as Mission: Impossible,
The Matrix, Memento and, of course, Mulholland Drive, testify. It's as
if they feel they've been left out of the great culture plot. The greatest abuse
is reserved for movies that are unintentionally incomprehensible rather than
those that deliberately make no sense - although these by no means lack for
fans.
But audiences are highly adept at making sense of new terms in film language
and many clearly derive pleasure from movies that challenge the old codes and
conventions. It's no longer possible to think of the cinema in terms of a unified
set of "rules" that combines style and content: what one person finds hopelessly
incoherent, another will either find perfectly comprehensible or not care whether
it makes sense.
When confronted by the opacities of films such as The Velvet Goldmine, Donnie
Darko and Gummo, an increasing number of cineliterate viewers finds new ways
to make sense of them. Maybe not literal, narrative sense, but meaning derived
from image, sound, structure and "texture". Narratives with "plot holes", once
dismissed as incomprehensible, are understood as revealing the holes in our
own reality.
Audiences today distinguish between different types of incomprehensible plots,
just as they might opt for one genre rather than another, or choose to see a
movie because of a preference for a particular star or director. Neither the
movies nor their audiences can be described usefully as "plot-challenged". Sophisticated
film reading skills are needed to work out which category of incomprehensibility
a movie falls into and, as the following list shows, cinema is ingenious when
it comes to not making sense:
The surrealist narrative. It's said of Luis Bunuel and Salvador Dali
(Un Chien Andalou, L'Age d'Or) that if either one included an image or incident
open to rational explanation or interpretation, the other would cut it out.
Generations of avant-garde movie buffs, however, have found meaning in even
their wildest surreal images - reading a castration complex, for example, in
the image of a woman's eyeball being slit by a razor on a moonlit balcony. David
Lynch, perhaps, succeeds where the surrealist maestros failed. In Eraserhead,
Lost Highway and Mulholland Drive he created perfectly senseless, if not meaningless,
movies.
The fractured narrative (Pulp Fiction, Run Lola Run, Sliding Doors).
These may have a beginning, middle and ending but not necessarily in that order.
A sub-genre of this category is the "splintered narrative" of a film like Slackers,
where the plot follows one character until another more interesting character
enters the screen. The structure is like that of a number of open windows that
the computer user can click on to at random.
The genre-bending movies such as Dark City and Mission: Impossible offer
a mix of frequently confounded expectations, with the latter taking audiences
through a maze of the confused, confusing, illogical, irresolute, incoherent,
impossible and, at times, the too possible.
The shifting narrative. The flashback has been understood since the
silent movies but in Citizen Kane, Orson Welles extended film grammar to flashback
to events where the narrator could not have been. The Australian film The Boys
confused audiences with its unusual flashforward device. Audiences were more
generous towards Atom Egoyan's The Sweet Hereafter, which negotiated switches
between the before, the now, and the after. Memento garnered even more support
with fans insisting that on the second or third viewing, everything made perfect
sense - even though its director confessed that in the edit, some key plot elements
did get left out.
The twist (aka the "cheat") narrative. Audiences are seduced into what
they believe to be the "real" world of the movie, only to be told by an unreliable
narrator close to the end that what they thought was real was fantasy (The Sixth
Sense, Fight Club, The Usual Suspects). This is a newish version of Hollywood's
old standby, "It was all a dream" (The Woman in the Window).
The narrative of absence. In this plot structure you never find out
whether something happened but your belief - or wish - that it has happened
is so strong that, at some level, it has actually happened. Or not. Wong Kar-wai's
In The Mood For Love, in which he edited out the scene of the central couple
making love, makes audiences ache with the pain of seeing and not seeing something
that isn't in the script.
The great whatsit plot aims to tease. In Pulp Fiction, Tarantino employed
this device (borrowed from the film noir Kiss Me Deadly) in the form of the
glowing contents of a suitcase we never see inside. What was in it is anyone's
guess.
The multi-stranded, multi-plotline structure relies upon a cinematic
version of fractal theory, that is, big consequences from small, briefly glimpsed
and apparently unconnected and coincidental mundane events. This reached perfection
in the hands of Robert Altman (Nashville, Short Cuts, The Player). Recent examples
include The Royal Tenenbaums, Wonderland, Traffic and the pallid Australian
version, Lantana. Magnolia uses "vertical narration", a device that "tells everything
at once" and which director P.T. Anderson also used in the wonderfully confusing
Boogie Nights.
The oops! narrative (Twister, Rollerball, The Lost World, Spy Game)
comes from filmmakers who are too incompetent, ignorant or lazy, or a combination
of all three, to make sense. These can be upgraded to the "so bad they're good"
school of appreciation.
We've reached a moment in cinematic history where audiences are angered by some
films because they are incomprehensible, but are attracted to others precisely
because they make no sense. Making sense is no longer the point. In fact, the
passion for incomprehension has given cinema a boost, one which may be responsible
for attracting audiences rather than shedding them.
More and more often, viewers see a movie twice, three, four, or more times -
at the cinema, on video and DVD - for the fun of looking for plot sense or of
creating their own meaning. Yet again this demonstrates Hollywood's skill in
absorbing and refining ideas that challenge its powerful position.
The new wave of incomprehensible movies has also spawned a new dimension to
screen culture: enter any combination of the words cinema, plot, incomprehensible,
incoherent, goofs and bloopers, in a search engine and you'll find thousands
of sites and discussion lists devoted to vicious vitriol and passionate defences
of movies that someone, somewhere, could make neither head nor tail of - and
enjoyed.
Jane Mills is an honorary associate at Sydney University and at the Australian
Film, Television & Radio School. '
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NO MORE TRAINING FOR CARRIE-ANNE
Source: <CountingDown>
Fitness expert Siri Dharma is a favorite with stars who need to shape up for
a film role. She recently spent 15 months training Carrie-Anne Moss for her
part as Trinity in the Matrix sequels. The Sunday Mirror reports: Carrie-Anne's
training for the original film was denial with a capital D. It was all, "Don't
eat this, don't eat that," the star explains, and killing myself with exercise
and being sore all the time.'
Not keen to repeat the experience, Carrie-Anne enlisted Siri Dharma's help to
lose just over a stone in 18 months. 'Carrie-Anne's beautiful, but she had a
normal body as opposed to the tight body you need to get into a PVC outfit,'
Siri Dharma explains. 'So the goal was a more natural lifestyle she could stick
with. She cut out wheat, sugar, dairy, coffee and alcohol on weekdays, opting
for fruit and vegetables, and she was allowed to take weekends off.'
Carrie-Anne fractured her tibia during rehearsals and had to spend six weeks
in a brace, so Siri Dharma focused on strengthening the knee. 'I rehabilitated
her and made sure she didn't put on any weight or let the muscles atrophy,'
she explains. 'It was certainly a challenge, but we did it with a combination
of Pilates, yoga and diet. She did free weights to buff up her shoulders, as
Trinity is a warrior, and Pilates to make her long and lean and to give her
the strength to do the action stuff for all those fight scenes.'
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MOVIE-POSTER WAR
Source: <The
Globe and Mail>
Thanks to: Sub7
An interesting article on the ever-growing use of promotion material in the
movie industry.
Olympian marketing: faster, higher, stronger
By JOHANNA SCHNELLER
Friday, November 8, 2002
Walking down any multiplex corridor now feels like running a gauntlet of glaring
monster heads, thanks to the newest trend in movie-poster design. Suddenly every
film has two or three or five different posters, each featuring a separate character/star.
There are three posters for the long-awaited Scorsese historical drama Gangs
of New York: dark-hued, gritty-looking, extreme close-ups; one featuring Cameron
Diaz, one of Leonardo DiCaprio, and one of Daniel Day-Lewis. There are three
for the musical Chicago,one each for Renée Zellweger, Catherine Zeta-Jones and
Richard Gere, all in the same splayed-legged, full-body pose, in 1930s dress
against a black background.
There are five posters for the new James Bond film Die Another Day,separate,
glowering, head-and-shoulders shots set against a white background for Bond
(Pierce Brosnan), Jinx (Halle Berry), Zao, Gustav Graves and Miranda Frost.
There are five for Harry Potter and the Chamber of Secrets (Harry, Hermione,
Ron, Dumbledore and Hagrid), five for The Lord of the Rings: The Two Towers,and
five for the animated Wild Thornberrys Movie,for crying out loud.
There were even two separate posters for the bomb Formula 51:one of Robert Carlyle
and one of Samuel L. Jackson in a kilt, both standing with their arms crossed
wearing tough-guy expressions, trying desperately to look as if someone somewhere
might want to see their movie.
What's with all the pricey wallpaper? The weeks between now and New Year's will
see a record number of movies released, many of them big-budget, multicharacter
franchise pictures. Every studio wants to distinguish its films from the competition.
In Hollywood's imitable style, each is doing so by employing . . . exactly the
same techniques as the rest. Not only are there more images per film than ever,
the posters themselves are bigger, bus-shelter-sized prints, wall-to-wall banners,
standup displays. By the time patrons make it to an individual screening room,
they feel they've walked through a movie, surrounded by larger-than-life characters
they already know -- or better get to know quick if they want to be where it's
at.
"In-theatre displays have become incredibly competitive in the last two years,
as the movie marketing business has exploded," says Brian Ware, the manager
of Canadian exhibition services for Warner Bros. "Posters are aimed at a built-in
audience: people who are already at the movies, who have movies on their mind.
And with multiple posters, you can show more of a film, different looks."
"Multiple posters have an impact on the consumer," agrees Frank Mendicino, vice-president
of marketing for Alliance Atlantis. "They feel more personal. The large, individual
faces make people feel closer in contact to the movie. They also say, 'This
is a really big picture you don't want to miss.' It gets the public excited.
Cameron Diaz in a period piece, Samuel Jackson in a kilt, those are fun images
to play with." As well, a range of oversized posters perfectly complement the
architecture of today's 20-plus screen multiplexes -- cavernous boxes with acres
of wall space to fill.
"Patrons often come to see what's playing at 7 p.m., rather than coming for
a specific movie," Mendicino says. "The poster campaigns help them decide."
Exhibitors don't have to have their arms twisted to display the new posters
-- it's in their best interest to put bottoms into seats, after all. Still,
studios will often hold contests and award prizes for elaborate theatre displays.
"If you can get the public to hang out in the theatre lobby [and] make it a
fun place to be, you can tell them a lot about your films," Mendicino says.
"Especially during the crowded months -- summer and Christmas."
Of course, studios still make posters in smaller sizes to accommodate smaller
-- relatively speaking -- theatres. "When we noticed that everyone was doing
4-by-8-foot banners, we decided to make the Harry Potter banners 3-by-8," Ware
says. "That way, theatres could still hang them side by side, but they only
needed 15 feet instead of 20."
"Moviegoing has changed dramatically over the last few years, and so has movie
marketing," says Nuria Bronfman, the vice-president of corporate affairs for
Famous Players. "The Web, our branded theatres -- everyone's always looking
for the new angle. People want to be immersed in a film, they want to be part
of the experience. These multiple posters draw you into a film on a deeper level."
And let's not forget posters' most attractive attribute: They're far cheaper
than TV ads. They can't be turned off, they play to a captive audience, and
once they're hung, they can remain for a long, long time.
"They can go up months in advance, creating pre-awareness, which is half the
battle," Ware says. In the next two weeks, Warner Bros. will unfurl a seven-poster
campaign for the sequel to The Matrix, due in May -- seven! May! -- as well
as posters for Terminator 3, due next summer.
But what do theatre patrons say? Do they ever complain about feeling overwhelmed?
Do they ever say, "We just want to see a movie, we don't want to be sold something
every minute?" Do they say, "No matter how large their images are, I can't be
fooled into thinking that actors are my personal friends?" Do they ever cry,
"Too much?" "No," Bronfman replies, laughing. "They say, 'Can we have those
posters when you're done with them?'"
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THE MATRIX AND PHILOSOPHY
Source: <Amazon.com>
Another Matrix inspired book available at your local bookstore: "The Matrix
and Philosophy: Welcome to the Desert of the Real" by William Irwin (Editor).
A review from Publishers Weekly:
The
many faces of Keanu Reeves as hero Neo-Christ, Buddha, Socrates-are explored
in these essays on the philosophical implications of the sci-fi martial arts
blockbuster The Matrix, collected by the editor of Seinfeld and Philosophy and
The Simpsons and Philosophy. According to the academics assembled here, when
messianic hacker Neo kick-boxes the Matrix's virtual-reality dream-prison, he
is really struggling with some of mankind's biggest conundrums: the nature of
truth and reality, the possibility of free will, the mind-body problem and the
alienation of labor in late-capitalist society.
The tacit goal here is to make philosophy fun for the general reader by orienting
it to pop-culture reference points, so while some articles contain rather dense
philosophical jargon, most are pitched at the level of a freshman intro course.
But only a few chapters delve into the movie's aesthetics; the rest seem to
use The Matrix as a peg on which to hang a canned philosophy lecture. The results
are occasionally engaging, as with David Mitsuo Nixon's nifty refutation of
the "reality is just an illusion" conceit, but they're too often dryly academic
and liable to elicit no more than a drowsy "whoa" from the movie's legions of
fans. (Copyright 2002 Reed Business Information, Inc.)
Paperback or Hardcover (320 pages)
Publisher: Open Court Publishing Company
ISBN: 081269502X (available from October 2002)
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MORE ROB D ON SOUNDTRACK
Source: <iDougan.com>
Thanks to: <The
Matrix Online>
Rob Dougan (who as you all know wrote 'Clubbed To Death', which appeared on
the first soundtrack and in the "woman in the red dress" scene) has informed
me that he has been working with Don Davis (composer of the score for the first
Matrix film), and they have written a small score for 'The Final Flight of Osiris',
which is part of the Animatrix project. (Animatrix episode #9, by Square
USA - Code 808)
This small 10-minute feature is to be shown before The Matrix Reloaded in cinemas.
We also know (but have few details) that Rob is working on more material for
the either the soundtrack or the original score. More details are sure to come,
I'm sure Rob will keep in touch with us. Rob Dougan released his debut album
'Furious Angels' in the UK earlier this year (US/Germany/Australia and more
releases are coming early 2003), which features "Clubbed To Death" and a collection
of other, groundbreaking songs he has written over the past six years.
Be sure to check out my site, iDougan.com (http://www.idougan.com) for more
information. Thanks, Ed Roberts.
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