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- - December '02 - <First Animatrix episode: February> - <Animatrix (fan?) DVD covers> - <Game inspired by movie inspired by games>
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FIRST ANIMATRIX EPISODE: FEBRUARY
Source: <TheMatrix.com>
For those who want a better understanding of how THE MATRIX came into existence,
THE 2ND RENAISSANCE is the place to start. This epic anime story tells of the
many steps that led to the first war between man and machine. This will be the
first episode to be released for THE ANIMATRIX, a collection of Matrix based
anime shorts. Be prepared, as this particular history lesson gives visceral
insights that are far beyond what is currently known about THE MATRIX. Written
by Larry and Andy Wachowski and directed by Mahiro Maeda (BLUE SUBMARINE No.
6).
Coming in February, THE 2ND RENAISSANCE: PART ONE will be the first of THE ANIMATRIX
episodes to launch, with more to follow. In fact, there will be new episodes
to download right through the months leading to the event we are all waiting
for, the May 15th premier of THE MATRIX: RELOADED. While we are not releasing
all nine online (as there is a DVD on the way), those we are encoding will be
complete and uncut, pulled directly from the digital source files.
THE 2ND RENAISSANCE: PART ONE. Find out how it all began.
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JOEL SILVER SUMMARY
Source: <Reeves
Drive>
Thanks to: <The
Matrix Online>
A nice round-up of the last months of shooting in Sydney:
Next year will be The Year of The Matrix. With two sequels who are set to push
the cinema technology to its limits. Developped by the Wachowski brothers, under
the expert eye of Joel Silver, the two installments' shoot is presently winding
down. It's now time for Joel Silver to give us the first photos, the first data
and, more importantly, for him to answer some of our questions. Follow the white
rabbit..
By Laurent Cotillon
If you ask a Sydney resident what is being shot at the Fox studios on the outskirts
of the city, he will automatically tell you "The Matrix Reloaded and The Matrix
Revolutions". Ironically, the most secret film shoot of the decade is also its
most popular! The city can't help but talk about the rumours surrounding this
shoot. Of course, each storyteller is certain that the information that he is
giving out is from a credible source, often relayed by a local press with its
ear to the ground, anxiously reporting all the goings on concerning the films'
cast. Naturally, the ones who are the easiest targets are Keanu Reeves and Laurence
Fishburne who are now pillards of the Australian society. In other words, all
of Sydney is living by The Matrix's rythm.
However, the production, whose offices are in building 28 of the studios, is
doing its best to remain secret. This proves to be a delicate operation especially
when it comes time to erect baracades around certain sections of the city to
shoot a spectacular helicopter stunt which no one will witness because the police
squad prevents anyone from reaching the parameters of the sight! This is another
precautionary measure requested by the Wachowski brothers who are very security-minded
especially concerning the protection of their artistic vision. An idea is so
easily copied... Especially since, as producer Joel Silver explains, "we're
talking about a fourteen-minute scene which is by far the most complex ever
filmed in the history of cinema."
Read more <here>
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EVERYDAY APOCALYPSE
Source: by
Email
More on the phlosophy behind the Matrix. David Dark has written a book titled
"Everyday Apocalypse: The Sacred Revealed in Radiohead, The Simpsons &
Other Pop Culture Icons". Here's a clip from Chapter 5 :
Living in Fiction: The Matrix, The Truman Show, and How to Free Your Mind
Although most of my students don't know what a metanarrative is, they have a
pretty good idea after I suggest that The Matrix and The Truman Show are, for
many, the most convincing metanarratives of our culture. They take personally
the apocalyptic significance of films whose protagonists discover themselves
in carefully scripted, immersive environments which create the illusion of freedom
while using inhabitants to fuel their own death-dealing machinery. They know
the joke's on them when a voice says "Because we value you, our viewers/customers/clients...."
And the bright colors, earnest-sounding voices, and lively music only serve
to remind that someone (or something) is trying to create demand and move product.
They don't like it particularly, but they don't see much in the way of available
alternatives. As the popularity of the films suggests, any articulation of a
spirit of resistance will have people lining up. As Dostoevsky observed, no
one wants to want according to a little table, and the sense that theyıve been
playing roles in a vast formula of market research, while occasionally consoling
themselves with a packaged rebellion, isn't a realization anyone can sustain
for long without becoming depressed. But there is something powerfully invigorating
about imagining, especially in the company of young people, what it might mean
to take the red pill of reality on a regular basis or to weather the storm to
the limits of one's bubble and to break on through to the other side."
Interested? You can buy it <here>
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ANIMATRIX (FAN?) DVD COVERS
Source: <MatrixFans.net>
MatrixFans.net got an anonymous email with two images that may be used for the
cover of the Animatrix DVD. It probably are images made by a fan, but they're
really well accomplished, and I personally wouldn't mind if the Wachowski Brothers
would use the first one:

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SEQUEL ROUND-UP
Source: <FilmFour.com>
Thanks to: Sub7
A round-up by FilmFour.com for new-found Matrix fans who want to know what's
going on:
The Wachowski brothers want to revolutionise mainstream cinema - again - with
the first of two sequels to their 1999 cyber-punk smash.
- by Alistair Harkness
It began as a three-day brainstorming session. A friend asked brothers Larry
and Andy Wachowski to chew over some ideas for a new comic book series. Instead
they came up with The Matrix: a radical sci-fi movie inspired by everything
from cyberpunk and the Bible to kung-fu, Baudrillard and Japanese anime. With
its pioneering 'bullet-time' visual effects and disturbing production design
courtesy of comic-book artist and the film's chief conceptualist Geof Darrow
The Matrix looked like nothing else and proved that Hollywood could be smart
and make money.
The Matrix Reloaded is the second part of the Wachowski's futureshock head-wrecker,
which was intended as a trilogy. Picking up the action six months after the
original, it finds Neo (Keanu Reeves), Morpheus (Laurence Fishburne) and Trinity
(Carrie-Anne Moss) continuing their fight against the machines while battling
to save mankind's last sanctuary, the underground city of Zion.
As far as official plot details go, that's about it. Warner Bros are keeping
schtum, but producer Joel Silver has confirmed that Reloaded is really the first
half of one enormous movie, with the action taking place over 72 hours. Boasting
a zinger of a cliff-hanger ("You're not going to want to wait for the next movie,"
claims Silver) the story will reach its conclusion a few months after Reloaded's
Spring 2003 release when The Matrix Revolutions hits multiplexes (probably in
October).
Exactly what the Wachowskis have in store is anyone's guess. Principal photography
on the back-to-back sequels wrapped in August 2002 but post-production should
last until nearer the release date.
Tragedy struck the 18-month shoot when stars Aaliyah (cast as a Zion native,
Zee) and Gloria Foster (returning as the Oracle) died unexpectedly. Nona Gaye
(daughter of Marvin) replaced the late R&B singer but Foster's death from diabetes
came after she'd finished work on Reloaded, so she will be in the film although
Revolutions will now feature the Oracle in a different form.
What is clear is that Reloaded will introduce plenty of cool new characters.
British martial artists and former handy-hunks on Carol Vordeman's 'Better
Homes' DIY show twins Neil and Adrien Rayment are set to kick serious ass
as all-white, dread-locked viruses that have free reign in the Matrix. Italian
siren Monica Bellucci is an evil temptress. We learn more about Morpheus with
the addition of Jada Pinkett-Smith as his ex-girlfriend Niobe and high-kicking
Hong Kong legend Collin Chou ups the bad guy ante as Seraph a role originally
earmarked for Jet Li (he bailed over a pay dispute). There's also a return for
Hugo Weaving as the slow talking, fast punching Agent Smith who, in addition
to sporting a slick pony tail, now has the ability to replicate himself.
However, the main question is, can The Matrix still thrill now that its influence
is so widespread? With most of Reloaded taking place in the virtual world (Revolutions
is set mainly in the scorched real world) it promises to be more action-packed
than its sequel. Neo has superhero-like powers, the adrenaline-pumped trailer
hints at a car chase to end all car chases and Silver has been talking up one
14-minute stretch as "the most complicated sequence ever put on film". Indeed,
as a screw you to the legion of action hacks who will inevitably try to rip
off Reloaded's FX work, Silver says that the bar has been raised so high that
really "there is no bar" anymore.
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MATRIX PHILOSOPHY CLASS
Source: The
Charlotte Observer
Thanks to: <Countingdown>
The Charlotte Observer reports that a class exploring the philosophy of The
Matrix will be offered at Siena Heights University. Kimberly Blessing, associate
professor of philosophy at Siena Heights University in Adrian, Mich., said mass
media is a great starting point for leading young people deeper into a study
of the world's enduring values. Blessing is planning a class for next year that
will draw eternal lessons from the Hollywood science-fiction thriller "The Matrix."
"In the end," she said, "we're always searching for new concrete examples to
help people understand these abstract lessons."
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GAME INSPIRED BY MOVIE INSPIRED BY GAMES
Source: <Time
Magazine>
Thanks to: <Countingdown>
The latest issue of Time Magazine looks at how video games have received attention
from Hollywood. They mention Enter the Matrix in the article:
The next step forward will occur when the two movie sequels to The Matrix arrive
in 2003, along with their videogame companion, Enter the Matrix. "Companion,"
because Matrix creators Larry and Andy Wachowski -hardcore gamers both- have
been actively involved in the development of the game, conceived as a complement
and continuation of the movies. This will finally bring The Matrix to the very
medium that, had things gone differently, might have spawned it. "When we first
had the script for The Matrix," recalls Lorenzo di Bonaventura, the former Warner
Bros. exec who shepherded the project, "I realized how difficult it was going
to be to get it made in to a movie. So I went into the then heads of Warner
Bros. and said, 'Why don't we make a game out of this first, build a brand,
then turn it in to a movie?' Because it just seemed so applicable."
Games are the bait to lure us into a Bill Gates tomorrowland, according to the
article. To get there, industry creatives must find a way to make games more
accessible to the consumer who doesn't have the schedule (or patience) for marathon
immersions in Orkworld. "Our consumers don't play for 50 hours [over the life
of a game] anymore. They want 3, 4, 10 hours; they want quick emotional satisfaction,"
says Bruno Bonnell, chairman and CEO of Infogrames, which will publish 2003's
Matrix game. "By changing the evolution of design, by changing the mind-set
of the designer, we will be able to increase our population."
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© 2002 Code 808