-

- April '03

- <Reloaded: Watch it cold>

- <Matrix XP>

- <Videoclip Rob D.>

- <Matrix Reloaded in 70 MM Imax>

- <Enter the Matrix preview>

- <Orchestral soundtrack review>

- <More Matrix posters>

- <Empire Magazine holographic covers>

- <The Matrix back on the big screen>

- <Media silence Wachowskis>

- <Powerade Matrix advertainment>

- <Wachowskis want Revolutions in July>

- <French 3D subway posters>

- <Creating a digital face>

- <Playtest first Enter the Matrix material>

- <Abbyshot Reloaded coats>

- <Win a trip to the premiere in LA>

- <Listen to P.O.D.>

- <USA Today on Enter the Matrix>

- <Theatrical trailer and 2 TV spots!>

- <Reloaded trailer on NBC>

- <COO Warner Brothers talks>

- <2 new Reloaded posters>

- <Oakenfold on soundtrack participation>

- <2 hours and 18 minutes>

- <Composers on soundtracks>

- <Detective story online!>

- <New Animatrix episode hidden online!>

- <Carrie-Anne on 'being' Trinity>

- <VFX supervisor talks Final Flight>

- <Reloaded confirmed for Cannes festival>

- <Jax cut out of Reloaded?>

- <Reloaded promo material>

 





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RELOADED: WATCH IT COLD
Source: <TheMatrix.com>

Some information from the official site. Maybe they've read the <fan letter>?:

It seems you can't turn around without bumping into a new Matrix trailer. Many film trailers traditionally show all the "best" bits, leaving little new to be seen in the film itself. For those that have braved seeing them all, have you seen everything? Do you really need us to tell you the answer? Some have been heard saying, "So we've heard about the VFX, seen glimpses, but will there be any 'noodle baking' scenes? Yes. In spades. If you have to ask what a "noodle baking" scene is, it is best you do not download the trailers. Go to your local rental shop, ASAP, and see THE MATRIX. Or, wait in front of your FOX affiliate approximately two weeks (quickly turning the TV off when the trailers air).

Did we mention there is enough material in THE MATRIX: RELOADED to support yet more than is currently released? Good, because the number of trailers are growing, daily, and they are in full assault-mode rotation on numerous television stations. Fast cuts and faster glimpses of things yet not seen are tauntingly found in each of the numerous spots. Should you see them? No. The best way to see THE MATRIX: RELOADED is cold, with no pre-knowledge (besides, of course, the small underground '99 film, THE MATRIX).

However, if you're here, you have likely already seen the spots. Or are looking for them. The choice remains yours.

Watch the latest TV spot 'No escape' in the <trailer> section.


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MATRIX XP
Source: <Matrix-XP.com>

Definitely the most impressive and best realized tribute to the Matrix. It's absolutely amazing what these guys have created! They even created a big internet site including storyboards, making of, cast info etc. etc. Go see it <here>.

What is the Matrix XP?

A good question... an even better question would be "Why all that effort?" " What for?" . We would like to answer this question with "Well, for the glory and money and women" but unfortunately the film has not brought us any of the above mentioned. Instead it ate up our savings and tied us up in front of the computer for month effectively cutting us of from any social interaction... (OK it wasn't THAT bad...) Anyway, the honest answer to the question would probably be "We couldn't help it"... ;-)

First of all there should probably be an explanation about the length of our film: Yes, this is it. That's all folks, there will never be a "real" Matrix XP movie. (unless somebody gives us a couple of million bucks and settles the legal part with Time Warner...). We chose the form of a fake trailer because it allowed us to incorporate a lot of ideas about the Matrix that had been going round our heads for some time.

They were good to get a laugh out of but not remotely strong enough to carry a story. (yes, I know THAT didn't stop big movies like "Dumb and Dumber" ...) Also we think that making a good trailer is an artform in itself by now and we wanted to have a try at it. Matrix XP is as you will notice not a "fanfilm" we do like the original movie of course and we deeply respect the work the Wachowskis did but our little thing aims at dismantling a bit of the Matrix myth. Not out of disrespect just because a good movie deserves a good spoof.

We hope our little work will be noticed in the vast cyberspace of the internet and we all look forward to get on with our normal live now. Oh by the way! WE had the idea with the multiplying agent MONTHS before the first teaser for Matrix Reloaded ever hit the internet... great brothers think alike ;-) !



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VIDEOCLIP ROB D.
Source: <ViralMeister>

Watch the videoclip of Rob Dougan's (on the previous soundtrack known as Rob D.) 'Furious Angels'. It's a great track with a high Matrix-feel.

Great new QT Skin promoting the world release of Rob Dougan's 'Furious Angels' (the single from the Matrix Reloaded). The Skin was designed by New York-based web undesigner Jason Kottke, 'über blogger' and one of the world's Top 25 Web Personalities according to Shift magazine.

Not sure that QT Skins will replace all the sad Flashturbation which passes off as web design on so many brand web sites nowadaze, but this example is certainly a little more interesting than most of the other stuff floating around at the moment!

Visit the source link to download it, you'll need Quicktime to view it.

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MATRIX RELOADED IN 70 MM IMAX
Source: <Yahoo Business news>

Imax Says Matrix Film Deal A 'Watershed Event'
By Andy Georgiades, Of DOW JONES NEWSWIRES

TORONTO (Dow Jones)--Imax Corp.'s latest deal with Warner Bros. Pictures is a giant leap forward in the company's crusade to make its large- format cinemas a release window for Hollywood blockbuster films.

Earlier Wednesday, Imax and Warner Bros., a division of AOL Time Warner Inc. (NYSE:AOL - News) , announced that the second and third chapters of "The Matrix" trilogy, to be released in the spring and fall, will be digitally-remastered using Imax DMR - a technology that upgrades live-action 35mm films into the Imax experience.

Imax has said that the simultaneous release of first-run Hollywood event films in its theaters is the "holy grail" for the company, and it's something investors have been anxiously anticipating for some time.

Although "The Matrix Reloaded" will open in Imax theaters two or three weeks after its general release May 15, "The Matrix Revolutions" will open Nov. 5 in both conventional and Imax cinemas, marking the first time that a live-action Hollywood film is released concurrently in both large- and standard-sized formats, known in the industry as a day-and-date release.

Richard Gelfond, co-chief executive of Imax, said the deal is a "watershed event" for the company, as securing "The Matrix" sequels begins to answer Imax customers' questions about content.

He explained that ensuring a steady supply of content from the studios, especially commerical Hollywood blockbuster films, is an integral part of the overall business strategy - selling Imax theater systems. The other component is the development of a product that will lower the costs to exhibitors of installing an Imax system in their multiplexes, which has already been accomplished with the Imax MPX system, announced in February.

'A Visual Spectacle'

Gelfond said that "The Matrix" movies met all of the criteria for the first Imax DMR day-and-date release. "It's a visual spectacle, it has the kind of soundtrack that will take advantage of our 12,000-watt sound system," he told Dow Jones. "And most importantly, they're really the franchise movies of the year. There wasn't a better film than The Matrix, and in fact, we got a little lucky that there were two of them."

He said Imax had been negotiating with Warner Bros. for the third installment only, but when certain executives saw the tests, they were so impressed by the " visual splendor" that it turned into a two-picture deal.

Unlike the Imax DMR releases last year of "Apollo 13" and "Star Wars: Episode II - Attack of the Clones," "The Matrix" films won't have to be shortened, as Imax reel units can now support film lengths of 150 minutes.

This isn't the first time Imax and Warner Bros. have made a deal. In February, the two announced a collaboration on a new Imax 3-D documentary film about auto racing. Imax has previously announced film deals with Walt Disney Co. (NYSE:DIS - News) , Universal Pictures, a unit of Vivendi Universal , and 20th Century Fox, a unit of Fox Entertainment Group Inc. (NYSE:FOX - News) .

"If ever there was an indication that our business is migrating to Hollywood, I think the fact that more than half the studios will have released Imax films in a one-year period of time validates our strategy," he said.

Gelfond said research shows customers love Imax, and are willing to pay a premium and drive further for the experience, which is another incentive for studios to adopt Imax DMR.

In a statement, Dan Fellman, president of domestic distribution for Warner Bros. Pictures, called the project a landmark in motion picture distribution, " and one that we look forward to repeating in the near future."

On Nasdaq Wednesday, the stock is up 49 cents, or 8.1%, to $6.55 on about 463, 000 shares.

Company Web Site: http://www.imax.com


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ENTER THE MATRIX PREVIEW
Source: <GameSpot>
Thanks to: Turgay Gun

A part of a preview from GameSpot.com concerning the Enter the Matrix game mechanics:

[..] Of the three gameplay elements you'll find in Enter the Matrix, the most scrutinized will likely be the combat, given the jaw-dropping fight sequences that the film franchise is known for. The game's combat engine manages to offer a fairly successful mix of style and substance that captures some key elements from the films. Niobe and Ghost will both have a decent selection of combat moves that are suitably flashy and easy to pull off. The pair will also be able to access an enhanced move set by using the "focus" feature, which re-creates the "bullet time" effect seen in the films. In addition to martial arts, both characters will rely on an assortment of firearms, some of which can be used in tandem, like in a John Woo film, when the action gets hectic. You'll also be able to use the focus effect when firing a gun, which makes firefights against large groups a bit easier. Anyone hoping to focus their way past bullets will be in for a letdown, though, as Niobe and Ghost don't appear to be able to dodge gunfire.

While the combat in Enter the Matrix captures the choreographed look the films' action sequences, the game doesn't require you to master an arcane control scheme. You'll move your character with the left analog stick, use the triangle button to punch, and use the circle button to kick. Holding triangle and circle together will let you throw an enemy. The L1 button will initiate the focus effect, and R1 will draw and fire your weapons. The square button will serve as a context-sensitive action button that is normally used to interact with the environment but can also be used to disarm foes and perform flashy gymnastics when the focus effect is engaged. The X button will let you jump. These core controls are supplemented by the ability to strafe left and right with the R2 and L2 buttons and a first-person look mode you can switch to using the right analog stick. On the whole, the control layout works well and is easy to pick up.

The driving sequences in the game are similar to its combat in that they feature nice bits of flash and accessible controls. The car levels will follow the same mission-based structure as the 3D action sequences, with Sparks filling you in on what you have to do. Mostly, you'll be racing around, completing objectives and taking out the police. In addition to being able to drive like a maniac, you can have Ghost hang out of the passenger-side window and shoot at the police at any time.

Although you'll have to focus on completing your objectives, the car sequences have a very arcade-like feel and are easy to control. You'll move the car with the left analog stick or D pad. You can accelerate with the X button and brake with the square button, or you can push up or down on the right analog stick for greater control. The triangle button will switch between different camera angles, and the circle button or R1 will serve as the emergency brake. Holding down L1 will send Ghost out of the passenger-side window, guns blazing. He'll auto-target any enemies that are nearby. The R2 and L2 buttons will let you look right and left on the fly, while holding the two together will let you look behind you. [..]

Read more at the source link.


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ORCHESTRAL SOUNDTRACK REVIEW
Source: <Music from the movies>

RELOADED SCORE TO BLOW FANS AWAY
When Warner Bros reloads the Matrix in about a month, cinemagoers all over the world will experience one of the most uncompromising orchestral film scores heard in a major film in recent years. Music from the Movies just got the chance to hear a preview of Don Davis much anticipated score and we were completely blown away by the beauty, inventiveness and outstanding modernistic stylishness of the score.

The work is almost 100 minutes and consists of 38 cues. Fans will easily recognise the approach upon hearing the first cue, which is based on the "Main Title" from the first film. Don Davis is, quite naturally, placing the Reloaded score in the same modernistic, often dissonant setting, with a lot of focus on brass and percussion. You will, for instance, recognise the ingenious alternating layers of trumpets and horns that were used to underline the groundbreaking flying sequences in the first film. But this second score is different in its scope, it's basically more epic than the first one. Don Davis uses a large orchestra but to that a choir is added, giving this score an awe-and-wonder feel not heard in the first Matrix score. The first half of the score - and supposedly the film - is focused on this material and provides some fantastic orchestral/choral writing, a lot of it in 'misterioso' style, some of it very beautiful and uplifting. There is also a surprisingly low-key, reflective theme for alto flute and strings.

The first part of Matrix Reloaded is more of a fantasy score than an action score, but judging from the second part of the score there is no question about this film being a very intense and exciting action piece. Some of the pieces Don Davis has written for these parts are incredible. The music is intensely dramatic, extremely difficult from a technical viewpoint. We are definitely hearing some of the best brass players in the world on this recording - some of the action writing is centered around those stuttering, fast chromatic figures first heard in the "Trinity Infinity" cue in the first score, and - you have to believe me - this music is without any doubt some of the most breathtaking ever written for a film.

The biggest suprise, though, comes in a ten-minute set piece where Don Davis orchestral forces battles the pounding rhythm and stylistics of raw techno music. Davis collaborated with both Paul Oakenfold and Juno Reactor on parts of the score, and there is a piece that is over ten minutes which is the most unusual combination of techno and modernistic orchestral writing you'll ever hear. A symphonic mass for the dance floor, if you wish. And it's just soooo cool!
The soundtrack album from Maverick Records includes about half an hour of Davis score. Let's hope for a clean score release in the future. Although the song material that is included on the Maverick album has its place in the film and therefore on the soundtrack, there is a lot of fantastic score music being left out.

We hope to be able to bring you some audio samples of the score in the future. Otherwise, keep an eye on the newly redesigned Don Davis web site at http://dondavis.filmmusic.com for updates.

Mikael Carlsson


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MORE MATRIX POSTERS
Source: <TheMatrix.com>
Thanks to: Chris

We've seen the same versions of Neo and Trinity before and you can still find these in the pictures section. It's good to see Morpheus in the blue version as well. It's time to make another round on eBay to complete your collection...






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EMPIRE MAGAZINE HOLOGRAPHIC COVERS
Source: <Empire Online>
Thanks to: Chris

The new Empire Magazine which will be available from April 25 futures four different holographic Matrix Reloaded covers.Inside they'll have around 45 pages of Matrix related stuff. Check out the covers below:




In many film fans opinions - the Matrix Reloaded is the film event of the year. And who are Empire to argue? This month's issue of the magazine features a whopping 30+ pages of Matrix coverage - and four fabulous holographic collectors covers that'll make the June issue more covetable than a date with Carrie-Anne Moss.

The magazine were on set in Sydney, lunched the film's main stars in LA this month, got the inside track on the next SFX revolution from John Gaeta and everything else from producer Joel Silver. There's also a competition to win tickets to the UK premiere of Matrix Reloaded.

If you're an Empire subscriber you can expect this issue to be landing on your doorsteps round about now* For everyone else, join the bunfight at your local newsagent from Friday 25 April 2003.


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THE MATRIX BACK ON THE BIG SCREEN

CityWalk will be showing the original Matrix on a big screen 7 times. Read the press release:

Can't wait to see the sequel to The Matrix? Then come up to Universal CityWalk Hollywood and catch the original Matrix on the big screen! Show dates and times are as follows:

- May 9 through May 13 at 9:00pm
- Late shows on Friday May 9 and Saturday May 10

Be sure to come to CityWalk and visit the KROQ 106.7 booth when you see The Matrix 2: Reloaded for your chance to win a Ducati Motorcycle and other great prizes!



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MEDIA SILENCE WACHOWSKIS
Source: <Reeves Drive>


The Keymasters
By Jeffrey Wells

The how, what & whatever behind Matrix alchemists and press dodgers Larry and Andy Wachowski, the soon-to-be richest Gen-X visionaries in Hollywood

For most of the moviegoing world, the fact that Larry and Andy Wachowski, the guys behind the Matrix movies, have decided to stop talking to the media (or at least, have told publicists to say this), is somewhere between a non-issue and a mild curiosity. Not for me or for the thousands of rabid Matrix fans out there, but I doubt if many outside this fraternity care very much.

Maybe they should. The Wachowskis aren't just the embodiment of the soul of these films - what many feel is the first great mythological movie legend of the 21st century - but are really and truly the stars. All the cool stuff in the first Matrix (Carrie Anne Moss's patent leather jumpsuit, bullet-dodging, etc.) was coded, shaped and programmed by these guys, and well, can't some kind of personal attention be paid?

The answer from "the boys:' as Matrix producer Joel Silver is fond of calling them, as well as from Warner Bros. and their various reps, friends and colleagues, is a firm, "Sorry but no."

The Wachowskis' official silence, which kicked in about four years ago after an apparently trying experience at a Los Angeles press junket for The Matrix, is certainly no impediment to the financial fortunes of The Matrix Reloaded (opening May 15) and The Matrix Revolutions (November 7). The Wachowskis wrote and directed them at a cost of roughly $345 million, give or take. Shooting began in Oakland, California in March 2001 and wrapped in Sydney, Australia last August. A total of 270 days.

Their press aversion, which recalls a careerlong policy adopted by legendary duck-and-hide directors Stanley Kubrick and Terrence Malick (The Thin Red Line, Days of Heaven), is certainly no concern to the Wachowskis. Not with the cultural headwind they generated three years ago with the surprise mega-success of The Matrix ($470 million worldwide). This track record is making the sequels look like two of the likeliest box-office goliaths in Hollywood history.

Conservative projections (and it could easily go higher) have both films taking in a combined worldwide tally of at least $1.2 billion, not counting video revenues and whatever else might be cooked up by the enterprising distribution team at Warner Bros. Besides, the Wachowskis are dug in, invested, critically sanctified and holding a handful of aces. Who needs a bunch of cockamamie journalists asking the usual blah-blah questions?

"But they don't even say that," I was told by producer and former Silver Pictures production executive Dan Cracchiolo, who was one of the very few insiders who not only loved but actually understood The Matrix's final script when it was first shown around the Warner Bros. lot in late 1996. "They don't say anything. They don't even want to be known. They are so fucking adamant about that."

Add to this the seeming fact that these married, not handsome, backwards-baseball-cap-wearing, basketball-loving Polish-Americans from Chicago (referred to more than once as "Beavis and Butthead" by one of their more powerful Warner Bros. colleagues during preproduction on The Matrix) have what they want - security, opportunity, freedom, power - and are too exacting as impresarios to serve up what they feel is a second-rate show.

Read a lot more at the source link.


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POWERADE MATRIX ADVERTAINMENT
Source: <Method Studios>


Powerade tries to persuade cinema visitors into buying their product with a Matrix related commercial. Very odd indeed. Download the commercial below:

Format: <Quicktime>
Lenght: 60 seconds

<Powerade Matrix commercial> - 320 x 240 - 2,9 Mb

To download: Right-click and "save target as..."


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WACHOWSKIS WANT REVOLUTIONS IN JULY
Source: <News.com.au>

Thanks to: <MatrixFans.net>

Stand-off over Matrix sequels
From Sydney Confidential
April 22, 2003

YESTERDAY we may have been a little premature in declaring the Alexander The Great stand-off between Baz Luhrmann and Oliver Stone as the biggest in Hollywood. That honour, it would appear, goes to Warner Bros and Andy and Larry Wachowski, the brothers behind the Matrix films.

The two brotherly groups are not seeing eye-to-eye over several aspects to the much-hyped Matrix sequels, shot back-to-back in Sydney last year.

Warners' studio chief Alan Horn has been pushing for the sequels to get a PG-13 rating in the US, but graphic fight sequences – which the Wachowski boys refused to edit out – earned the first sequel, The Matrix Reloaded an R-rating.
"Horn blames the brothers for not budging on the head-kicking scenes," a source told New York's Daily News .

But what's really making things heated is the battle over the release date for the second sequel, The Matrix Revolutions .
Matrix Reloaded hits US cinemas on May 15, the same day it is screened in Cannes.
Warner Bros are pushing for Revolutions to be released in November or December, while the Wachowskis are reportedly keen on a July release. The Daily News source says: "The brothers wanted to give the fans a one-two punch.
"They figured it would be a year dominated by The Matrix" – followed by a triple DVD anthology released at Christmas."

The Matrix sequels feature original stars Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss and Hugo Weaving as well as Jada Pinkett Smith and Nona Gaye.

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FRENCH 3D SUBWAY POSTERS
Source: <Allocine>

Thanks to: <MatrixFans.net>

MatrixFans.net received the following email:

I spotted a cool new video report (windows media) in French on the promotion campaign of the upcoming film Matrix Reloaded in Subway stations! They have placed cool 3D posters in the Subway stations (France) of Neo with glasses with the green Matrix computer code coming over him and they have another 3D poster in which you see Neo beating up the multiple agent Smiths with a stick (the same shot that is in the trailer). Furthermore they also have screens hanging from the inside of the subway exit/entrance with the trade mark Matrix green computer code being shown on the screens! I wish i could get my hands on those 3D posters! The people they talk, although my french is not good, seem very impressed by it.


View the video at the source link.


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CREATING A DIGITAL FACE
Source: <Popular Science>


Sit back while The Matrix Reloaded boots up the next generation of virtual filmmaking.

Perhaps the only thing more outlandish than the rumored $300 million budget fueling the wildly anticipated Matrix sequels, The Matrix Reloaded and The Matrix Revolutions, is the films' new jaw-dropping visual effects wizardry.

When Reloaded opens in theaters on May 15, viewers will spy the most realistic computer-generated faces ever made, claims visual effects supervisor George Borshukov. His team at Esc Entertainment in Alameda, California, has spent the past three years designing digital mugs that precisely mimic the faces of Keanu Reeves, Carrie-Anne Moss and Hugo Weaving, the sequel's stars.

"Creating a believable synthetic face is the ultimate challenge in computer graphics," says Borshukov. That's because humans are trained from birth to make and recognize more than 10,000 complex facial expressions, most of them too subtle to be accurately simulated in standard computer-generated renderings.

To create photo-realistic digital copies of the actors' faces, Esc had to first invent an ultraprecise facial mapping technique, dubbed "universal capture." Unlike standard motion capture techniques, in which a camera records facial movements by tracking painted-on dots, universal capture uses five Sony CineAlta high-definition digital cameras arrayed around a live, line-reading actor. The cameras zoom in and track minute facial imperfections, like pores or whiskers. The 3-D information then streams from the cameras (at about one gigabyte per second) into a proprietary suite of computer programs that extract the actors' facial expressions, stretch virtual skin and grow synthetic hair. The results are impressive: In an epic fight scene, 100 clones of the trilogy's main villain, Agent Smith (Hugo Weaving) battle Matrix hero Neo (Keanu Reeves). Whose face is real is anyone's guess. "I'll be curious to see how many people realize that some faces in the movie are 100 percent computer generated," says Borshukov. "It's going to be a very interesting psychological experiment for the audience."

by Nicole Dyer


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PLAYTEST FIRST ENTER THE MATRIX MATERIAL
Source: <Computer and Video Games>

Thanks to: Turgay Gun

HANDS-ON: WE ENTER THE MATRIX

It's one of 2003's biggest gaming events, but how does Shiny's take on the Wachowski Brothers' startling sci-fi vision play? Head in our full impressions

18:25 Never before has a movie tie-in had such a weight of expectation attached to it. Films based on movies as a genre have traditionally fared badly in general, with occasional notable exceptions.
But the tide has been turning more recently, with Electronic Arts in particular setting the example for others to follow with titles like Harry Potter and the brilliantly packaged Lord of The Rings: The Two Towers. But Infogrames is insistent that The Matrix will raise the bar substantially, redefining the movie tie-in as we know it. And on the evidence of what we've seen so far, we're not going to argue.

In terms of package and presentation, you've never experienced anything quite like Enter the Matrix. Tired of all the cliché-ridden, hackneyed scripts peddled by developers for their supposedly cinematic titles? Well wake the hell up as the Wachowski Brothers (the guys behind the film) have scripted the entire game and even directed the cutscenes. Plus all the voices in the game are provided by the actual actors.

If that's not enough, the game intertwines with the narrative of the film, bringing the two forms of media closer than they've ever been before. The film, game and Animatrix CGi movie (created by Square) have all been created to form a unified whole, with experience of all parts necessary for a complete overview of the complex Matrix story.

Each is a standalone entity, of course, but Infogrames and Warner Bros. will be banking on the fact that die-hard Matrix fans will want to see everything.

But underneath the vast marketing bulk and glossy veneer, how does it actually play? We were fortunate enough to go hands-on with all three next-gen versions earlier this week, testing each of the different gameplay experiences on offer: third-person fighting; driving; first-person flying.

The bulk of the game deals with fighting, so we'll begin there. You get to play as either Niobe or Ghost, new characters associated with Morpheus. Combat is based on a range of martial arts, with the now infamous "bullet time" used to provide a greater range of attacking options. Control is straightforward: two attack buttons, one jump button, one "Focus" button, and a weapon button form the basis for your attacking options.

When you enter combat, the two attacking buttons can be used to pull off a range of combination attacks, with a further button employed to disarm opponents in an ultimately cool manner. All very nice, but the real fighting glory is revealed when you make use of the "Focus" button.

This puts the game into "bullet time" allowing you to pull off some visually amazing, gravity defying stunts. Run at a wall while holding Focus and you back-flip away; run at an angle and you scoot up it and cartwheel off - couple this with a weapon for a deadly hail of fire. Run, jump and shoot with Focus and you'll spin like a corkscrew; do the same backwards and you leap away in slo-mo allowing time to batter the enemy with bullets. All highly impressive.

On the downside, we found the camera a little twitchy, occasionally making it hard to see where your enemies were. Also, though the fighting is exquisitely choreographed, some of the blows look as though they don't quite connect giving a slightly disjointed feel. But it needs to be stressed that the code we saw wasn't even at the preview stage, so all this will hopefully be sorted in time for release.

Other than the fighting sections, variety is provided through driving and flying sections. The driving sections are reasonably straightforward and require you to scream through packed city streets to a specific point, following an arrow, while evading violent pursuers. In this stage, the Focus button is used to call a passenger brandishing a gun out of the car window, who will automatically shoot at enemies in the vicinity. A first-person, in-car view is also available.

We found the controls for the car a little over-sensitive and the section as a whole doesn't really offer anything particularly new in terms of gameplay, but the section's function serves more to provide variety between the bulk of the adventure.

In a similar vein, the flying shoot-'em-up section can be seen more as a diversion than a full game-within-a-game. Piloting a craft in a high-speed tunnel chase, the action is certainly frantic, with hordes of cybernetic creatures desperately attacking to bring you down. Again, action is quite simplistic, but should serve as an effective cathartic release between missions.

As stated, the main part of the title is the third-person action section, and a great deal of time and effort has clearly been spent on attempting to provide the thrill of participating in the stunning, acrobatic combat The Matrix is famed for.

Assuming the rough edges are ironed out in time for release, there's a great deal of potential here, and if you're a fan of The Matrix (and there are one or two), the package as a whole may be difficult to resist come May 15.

By Johnny Minkley


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ABBYSHOT RELOADED COATS
Source: <AbbyShot>


ABBYSHOT FOLLOWS THE WHITE RABBIT; MATRIX FANS LEAD CLOTHING COMPANY TO NEW DESIGN.
(Mount Pearl, NL - April 14 / 03)

AbbyShot Clothiers Ltd., makers of custom fitted movie inspired clothing, announce the re-release of the 'Lobby Reloaded' trench coat on TUESDAY APRIL 14, 2003. The Lobby Reloaded was originally released in December '02, however the design of the collar required re-designing. Vice President, Adam Bragg explains, "We received several comments that the neckline was not an exact replica." As a result the coat returned to the pattern drafting tables where the issue was corrected. "It is not unusual for garments to be made exactly to customer specifications. Our customers know their movies and they know how
the coat should look." said Bragg. "Because we involve our clients in the designing of our coats, they consider themselves a part of the company, not merely customers of it."

As the release of The Matrix Reloaded (May 15, 2003) approaches, popularity for AbbyShot's 'Lobby' and 'Lobby Reloaded' trench coats is on the rise. Activity on the company's website forum and from various internet sources indicate that the 'Lobby' trench coat is the item of choice for fans of 'The Matrix.'

Check out the company and more photos at the source link.


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WIN A TRIP TO THE PREMIERE IN LA
Source: <Zap2it>


Win a trip to the Matrix premiere in LA @ Zap2it! Here's an email I received:

Zap2it just launched a big promotion in which we're sending a Matrix fan + 1 to LA for the world premiere of "The Matrix Reloaded" on May 7. This is a virtually impossible ticket to get a hold of but we've managed to score two from Warner Bros. Our grand prize package includes airfare, hotel, limo to and from the premiere, spending cash, plus a few related surprises. One major thing... our official rules dictate that to be eligible, entrants must be 18+ and U.S. residents. (Hmmm, shame - Code 808)

Visit Zap2it <here>


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LISTEN TO P.O.D.
Source: <TheMatrix.com>

Thanks to: Turgay Gun

You can listen to P.O.D.'s 'Sleeping Awake' for free in the Soundtrack section on the official site <TheMatrix.com>. The soundtrack section can be found by clicking on the latest activated tv-screen in the reloaded menu. You'll need Quicktime 6 in order to play it. Get Quicktime <here>.


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USA TODAY ON ENTER THE MATRIX
Source: <USA Today>


'Matrix': Kicking gaming up a notch

By Mike Snider, USA TODAY

Just as The Matrix broke visual ground in movies, Enter the Matrix is likely to break virtual ground in video games based on movies.

Filmmakers Andy and Larry Wachowski, both avid video game players, view the game not just as marketing fodder but also as an integral element of the universe they unveiled in 1999 with the original blockbuster. (The game is due May 15, the same day as the first film sequel, The Matrix: Reloaded.)

Their hands-on approach involved going to unprecedented lengths to make the Matrix game have all the style and snap of the film trilogy:

They wrote a 244-page script with parallel plot twists to Reloaded.
They filmed an hour's worth of live-action footage with stars such as Keanu Reeves and Carrie-Anne Moss specifically for the game.
They filmed an additional hour of scenes for computer-generated animations, which the Wachowskis are calling "cineractives." They'll help connect live-action clips to game segments.
The movie's martial-arts choreographer, the stunt team and principal actors did special motion-capture sessions to provide game action. Actors also did game-specific voice recordings.

"You would have actors doing this scene from the movie and the next day this scene from the game," says Rosanna Sun, the interactive producer for the Wachowskis' production company, Eon. "You had to make sure the costumes matched from the moment in the film to the game, that the structure of the buildings matched, that they had whatever (props) they would bring to the scene. All that stuff was very choreographed and discussed with the (Wachowski) brothers, the costumers, the set people, everybody."

Behind-the-scenes trailers detailing the collaboration arrive Tuesday on www.enterthematrix.com.

Historically, Hollywood and video-game makers have had a hit-and-miss relationship. A movie studio typically licenses a film's rights to a publisher who makes a video game that either mimics the story line or emphasizes one aspect of the movie (such as dinosaur target practice in the Jurassic Park game).

Games based on movies typically don't have the visual quality of the film. But the graphics technology built into video game systems such as Sony's PlayStation 2 and Microsoft's Xbox — both of which also can play DVD movies — now allows game makers to deliver near-cinematic experiences.

As a result, movie-based games are evolving, and filmmakers are more likely to assist. Electronic Arts' The Lord of the Rings: The Two Towers used footage, models and other assets from the movie, and the game for the third Rings chapter, Return of the King, will use movements digitally captured from the film. Similarly, the developers of Activision's Spider-Man game worked closely with director Sam Raimi to do justice to the big-screen web slinger. The plotline for Vivendi's The Hulk video game begins after the events in the movie. (The game arrives June 3; the film is due June 20.)

Nonetheless, Enter the Matrix— which can be played on PlayStation 2, Xbox, Nintendo GameCube and PCs — represents a new level of synergy between Hollywood and game developers, says Bryan Intihar of Electronic Gaming Monthly, who played an early version. "I believe it will have a significant impact on the entertainment industry," he says. "You're also going to see game companies start hiring Hollywood writers to give their games more emotion."

Dave Perry, president of Shiny Entertainment, which developed the game for publisher Infogrames, says the Matrix experience certainly differed from his past Hollywood pairings. When he helped develop a game based on the first Terminator movie, neither Arnold Schwarzenegger's nor Linda Hamilton's characters could be used. Instead, they had to use Kyle Reese, the soldier who came from the future to prevent the Terminator from killing Hamilton.

"Gamers do not want to be the guy who dies halfway through the movie," Perry says.

When Shiny began working with the Wachowskis, Perry's goal was to have some film footage for the introduction. "It turns out they already had a plan. They had a script and were going to direct the game themselves and basically give us movie footage with the score, all edited and ready to go."

The film and the video game start at the same point in time, but while the film focuses on Neo (Reeves) and the gang, the game brings supporting characters Niobe (Jada Pinkett Smith) and Ghost (Anthony Wong) to the forefront.

[...]

"It's like this string of multimedia pieces that all fit together," Sun says.

Says Intihar: Video game players will "know all the nuances in the film that can only be understood by those that have played through the game. It's like the Wachowskis are rewarding gamers for simply being gamers."

Please visit <USA Today>.


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THEATRICAL TRAILER AND 2 TV SPOTS!
Source: <TheMatrix.com>


The final theatrical trailer for the Matrix Reloaded and 2 TV spots are online! Download this amazing stuff in the <trailers> section.


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RELOADED TRAILER ON NBC
Source: <Arena Football>


Exclusive 'The Matrix Reloaded' trailer to be seen on the AFL on NBC

NEW YORK - April 9, 2003 - Through an exclusive arrangement with Warner Bros. Pictures and Village Roadshow Pictures, NBC Sports announced today that the new movie trailer for “The Matrix Reloaded” will make its broadcast network television debut during the Arena Football League on NBC games Sunday, April 13 at 3 p.m. ET/noon PT. The two-and-a-half minute movie trailer will be shown in its entirety simultaneously on NBC and in AFL venues in Los Angeles (Staples Center), Indiana (Conseco Fieldhouse) and Colorado (Pepsi Center).

“The AFL on NBC this Sunday will be the only place outside of movie theaters that ‘Matrix’ fans will be able to see this highly anticipated trailer,” said Jon Miller, Senior Vice President, NBC Sports Programming. “This is a great franchise. It makes an enormous amount of sense for the AFL on NBC to partner with Warner Bros. Pictures and Village Roadshow Pictures, as both of these properties have a very strong following of young men aged 18-34. We believe that as more and more young people are introduced to the fast paced action of the AFL, they too will become fans of the game.”

“Our arrangement with NBC is a tremendous opportunity for us to share this extended trailer for ‘The Matrix Reloaded’ with sports fans, ‘Matrix’ fans and the NBC audience,” said Joel Silver, producer of “The Matrix” trilogy. “With the release of ‘Reloaded’ just a few weeks away, we’re excited to give fans a preview of the incredible action, mind-blowing visuals and innovative storytelling that power this truly astounding film.”

The new trailer for “The Matrix Reloaded” will begin running in theaters on Friday, April 11. The film will be released by Warner Bros. Pictures and Village Roadshow Pictures on May 15.

In the second chapter of the “Matrix” trilogy, freedom fighters Neo (Keanu Reeves), Trinity (Carrie-Anne Moss) and Morpheus (Laurence Fishburne) continue to lead the revolt against the Machine Army, unleashing their arsenal of extraordinary skills and weaponry against the systematic forces of repression and exploitation. In their quest to save the human race from extinction, they gain greater insight into the construct of The Matrix and Neo's pivotal role in the fate of mankind.

The provocative futuristic action thriller from Warner Bros. Pictures and Village Roadshow Pictures is the work of writer-directors the Wachowski Brothers; producer Joel Silver; executive producers Andy Wachowski, Larry Wachowski, Grant Hill, Andrew Mason and Bruce Berman; and cast members Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, Jada Pinkett Smith and Gloria Foster.

The AFL, the fastest growing professional sport, kicked-off its 17th season in February 2003 with an exclusive broadcast partnership with NBC to televise up to four games each Sunday at 3 p.m. ET, concluding with ArenaBowl XVII on June 22. The AFL has 16 teams, whose ownership group includes 10 NFL owners who own or have applied for AFL teams, as well as the Colorado Crush, the newest franchise, whose president is former Denver Broncos star John Elway.

The 16 teams competing in the 2003 AFL season are: Arizona Rattlers, Buffalo Destroyers, Carolina Cobras, Chicago Rush, Colorado Crush, Dallas Desperados, Detroit Fury, Georgia Force, Grand Rapids Rampage, Indiana Firebirds, Los Angeles Avengers, Los Vegas Gladiators, New York Dragons, Orlando Predators, San Jose SaberCats and Tampa Bay Storm.


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COO WARNER BROTHERS TALKS
Source: <Aint it Cool>


Ain't it cool news received the following:

I'm in a class where speakers from the film world come in and speak of their roles industry. Today was Alan Horn - President and Chief Operating Officer at Warner Bros. Great guy, lots of awesome stories but I'll skip to some of the more interesting things (which you may or may not already know) he had to say about the MATRIX movies and the SUPERMAN/BATMAN stuff...

Reloaded is debuting at Cannes this year.

He loves the films and considers them family flicks despite the R rating which he has always been pissed about. (Implied that the next two would be R as well. Something about an old school guideline that says a martial arts flick that features "a kick to the head" equals automatic R. "No one slept at my house for a week after "The Ring" and that was PG-13 - I just don't get it")

He's seen Reloaded and says the effects are "jaw-dropping...stunning...no one's ever seen anything like it"

GM donated 300 Cadalliacs for the shooting of the film - they wrecked all 300.

Neo flies in the film. Horn says it's "very dramatic" and that they'll really have to go out of their way to match it for the new Superman flick.

Matrix Revolutions is going to open at the same exact moment everywhere on the planet (So it would open at midnight in the U.S., for instance, and at noon halfway around the world). First time this has been done.

Definitely a "to be continued" ending to Reloaded. The Brothers wanted to release the films a month apart but the studio was opposed because they wanted to allow for the video gross. It turned out the argument was moot because the effects on the third still have many months to go.

A trailer for Revolutions will follow the END of the credits for Reloaded (the credits are about 8 minutes long). The Brothers insisted on this - despite studio worries that the audience won't stick around (they knew that after word got out they'd have no problems getting the audience to wait).

Matrix Reloaded will be on video by Early November.

Read more <here>


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2 NEW RELOADED POSTERS
Source: <Dark Horizons>


Two new posters appeared on Dark Horizons. These time they're blue. Personally I like them very much. Click on the thumbnails below to view them.




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OAKENFOLD ON SOUNDTRACK PARTICIPATION
Source: <Killer Movies>

Thanks to: <MatrixFans.net>

DJ Paul Oakenfold has been speaking with The Sydney Morning Herald about the score for the upcoming Matrix Movies.

Oakenfold is scoring two scenes for The Matrix Reloaded, with music he cagily describes as "more of the same". Scoring, he says, is an involved, hands-on gig and he's dedicated to it.

"You read the script, you go to the set, every day you're getting sent rushes over, you go up to the editing suite ... In the film world, you're on call. You're kind of bottom of the list, in some respects. When they need you, they just call you and expect you to be there."

It must play havoc with your DJ schedule.

"Yeah, you're exactly right. That's why I've changed my approach to DJing. I don't DJ every weekend. I go on tour for five weeks and then I take six weeks off.

"In that period, I'll be based wherever I need to be to do what I need to do, whether it's music for my album [of his own compositions] or music for a film."


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2 HOURS AND 18 MINUTES
Source: <Film Jerk>


According to sources close to the production, Andy and Larry Wachowski have completed their final cut of their much anticipated second chapter of their Matrix trilogy. The effects are complete, the score is done and the final running time including credits will be two hours and eighteen minutes.

Two minutes longer than the first film, Reloaded finds Neo, Trinity and Morpheus continuing to lead the revolt against the Machine Army, unleashing their arsenal of extraordinary skills and weaponry against the systematic forces of repression and exploitation. In their quest to save the human race from extinction, they gain greater insight into the construct of The Matrix and Neo's pivotal role in the fate of mankind.

The Matrix Reloaded will be released in the US on Thursday May 15, shortly after its world premiere at the Cannes Film Festival the day before.

Some of us at Filmjerk.com recently had the pleasure of seeing the nine-part Animartix shorts at a press screening last week. While we cannot give you our very enthusiastic review of the shorts until May 15, we can tell you the order the program will be presented in, and the running times for each of the shorts:

The Second Renaissance, Part I: 9 minutes
The Second Renaissance, Part II: 17 minutes
Program: 7 minutes
Beyond: 13 minutes
World Record: 7 minutes
Kid's Story: 8 minutes
Matriculate: 17 minutes
Detective Story: 10 minutes
The Final Flight Of The Osiris: 9 minutes


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COMPOSERS ON SOUNDTRACKS
Source: <Music 4 Games>


Incorporating Don Davis' music from the box-office smash "The Matrix" and its' first sequel "The Matrix: Reloaded," Erik Lundborg is scoring "Enter The Matrix" - the first videogame of the Wachowski franchise. We caught up with both composers in bullet time to discuss their music contributions to the super scifi franchise.

Music4Games: Could you tell us a bit about what you're up to at the moment and at what stage you're at on the various Matrix projects?
Don Davis: I have just completed scoring The Matrix: Reloaded at this point, as well as the nine Animatrix episodes.
Erik Lundborg: Resting, composing, reading books and preparing for the next onslaught, whatever that might be.

M4G: The Wachowski brothers are said to show an incredible amount of interest and involvement in the musical aspects of their projects. Is this true for the game as well as the films, and if so, how do they influence the process?
DD: You're right, the brothers are very involved with every music moment in their projects. They have very specific ideas about what they want each scene to communicate, and they are tireless in working out each parameter of the process to that end. For example, when I score their films, we have a pretty detailed working process by which I demo each scene with an electronic mock-up, and we can then discuss the success or failure of any particular idea. There are also moments when a direction that they had given me during the spotting proves fruitless, and I come to them to discuss what may not have worked from that standpoint so that a more successful approach can be discovered.
EL: Yes. They wanted to preserve the original music from The Matrix, in addition to some new music from the Animes and The Matrix: Reloaded. It was my job to score the game-play music and the cineractives with that precise directive in mind and to hopefully make them happy. They are a demanding duo.

Read the rest of this big interview <here>


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DETECTIVE STORY ONLINE!
Source: <IntotheMatrix.com>


Download the third Animatrix episode, Detective Story. The episode is about hard-boiled private investigator Ash who tries to track cyber-criminal Trinity through the looking glass…

WRITTEN BY
Shinichiro Watanabe
DIRECTED BY
Shinichiro Watanabe
ANIMATION & PRODUCTION DESIGN BY
Studio 4°C, Tokyo

Animatrix Episode: Detective Story
<Low resolution - 320 x 136 - 18,5 Mb>
<Medium resolution - 480 x 204 - 57,7 Mb>
<High resolution - 640 x 272 - 117,8 Mb>

To download: Right-click and "save target as..."





Thanks to <IntotheMatrix.com>


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NEW ANIMATRIX EPISODE HIDDEN ONLINE!

This is absolutely great! The new Animatrix episode "Detective story" is already available for broadband users behind the hexidecimal pannel on the official site!

How can I watch it?
1) On IntotheMatrix.com you can find a code on the Detective Story access panel. The code is D487A317.
2) Access TheMatrix.com (high bandwith version) and click in the right corner of the menu, a popup menu will appear. On this popup menu, you can find a small square. Click on this square and it will turn green. Click another time on the green square. A binary access panel will appear.
3) Enter the code 01101111 on the binary access panel, the hexidecimal panel will appear.
4) Enter the alphanumeric code D487A317 in binary numbers. In binary this code equels to 1101 0100 1000 0111 1010 0011 0001 0111.
5) Click on enter. Enjoy!



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CARRIE-ANNE ON 'BEING' TRINITY
Source: <BBC>
Thanks to: Jen

The long-awaited sequels to "The Matrix" are released this year. Film 2003 caught up with star Carrie-Anne Moss on set in Australia.

Film 2003: What was it like getting back together with the rest of the Matrix team?

Carrie-Anne Moss: It was brutal to end the first Matrix, it took me months to get over it. But coming back together as a team happened very gradually. It started out as actors getting together training, we started in San Francisco so we had time to get to know a San Francisco crew, and we've been here [in Australia] for eight months, so it's even more intense, it's going to be brutal to say goodbye. But at the same time I think I'm going to be happy to say goodbye - I've played this part for a long time and I love it so much but it'll be nice to hang up my PVC and walk away from Trinity for the rest of my life!

What is it like getting back into the character of Trinity?

It's trippy and it's weird and it's not even anything intellectually I could explain to you. It's not even something I'm aware of - people around me are more aware of it, and even just getting into the character again, physically I start to change and my whole vibe and energy change, as I'm training. Then when we're shooting and I put the glasses and the outfit on and I'm her! And I take them off and I'm not her, but I still kind of am her... and... who am I?! It's actor angst!

It's a very demanding role physically...

It was much harder this time. Because I knew what to expect. Last time I was just so glad to be there, and this time it was "oh no, I know what my body's going to feel like next week". We're talking about training to an extent that any time I sat down - and I would see it with Keanu and Laurence and Hugo, we were all experiencing the same thing - if I was to sit down to have dinner and I wanted to get up to go to the restroom, I would have to stand for a few seconds because I couldn't walk! Because my knees would be so sore. While we were fighting, there wasn't a moment that went by when I didn't physically ache, for almost a year really. And that's tough to go through, it's hard on your body and it's hard on you emotionally. It's great to see the finished product but while you're doing it it's really hard. I broke my leg, I think Keanu did something to his ankle, Laurence's wrist, I think Hugo has been injury-free. I've had a lot of bruises, a lot of aches and pains but I'm fine now.

What kind of reaction do you get from fans of the movie?

I've had nothing but positive - "Oh you're the girl from "The Matrix" - cool!" Little boys, little girls, men, women, I haven't had any weird things I don't think - not that I remember, although I may be blocking it out! Just people who like Trinity and like the movie.

Read more interviews and watch them at the source link.


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VFX SUPERVISOR TALKS FINAL FLIGHT
Source: <The Daily Telegraph>

Short flick is flying high

THE Final Flight of the Osiris is already winning fans, writes MICHAEL BODEY.

In Australia, most feature films are made for less than $8 million. Australian visual-effects supervisor James Rogers and his team at Square USA had $8 million at their disposal merely to make an 11-minute short film to complement the new sequels to the modern cult film, The Matrix.
Despite the generous budget, they didn't quite know what their film, Final Flight of the Osiris, would become.

"We were originally asked to make an instalment for the DVD, The Animatrix," says Rogers. "We didn't know at the time it was going to be 'The Matrix 1.5'. We read about that after it was finished."

[...]

As such, it follows on from the original Matrix film, affects events in the upcoming Enter The Matrix video game and sets off the events in the much-anticipated first sequel, The Matrix: Reloaded.

For the team of developers at Square USA, this job was exactly what they needed. "It was a strange assignment but we'd just come off Final Fantasy and we were a bit sick of the negative coverage we'd got on that," says Rogers. "To be handed The Matrix, which had this legacy and following, was so interesting to us."

Interesting because his team was able to push the dream of believable digital human beings for the screen one step further. On big-budget flop Final Fantasy, the world was told the computer-generated humans would be photo-realistic, indistinguishable from the real thing.The developers knew that wouldn't happen. Yet.

"That marketing was frustrating to us," says Rogers, "so Osiris was a big advance. After we'd done Final Fantasy, we knew exactly what not to do." They knew not to be too geeky and to focus on cinematic issues more than computer ones. Also, improvements in speed and process ensured Osiris was a far more enjoyable, and ultimately successful, experience.

"This time we were more focused," he said. "In Final Fantasy, the brief was to animate the humans like the humans. In The Animatrix, it was to make them more anime-like and, funnily enough, they're more realistic."

Already, the positive verdict is in on Osiris. It's a major achievement, a captivating and humorous adventure that loses nothing from being created digitally. And Rogers hasn't lost all hope for Final Fantasy. "Box office-wise, it was a failure and maybe the story wasn't that hot, but it was a significant step for digital characters, as is this film," he says.


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RELOADED CONFIRMED FOR CANNES FESTIVAL
Source: <Screen Daily>

Matrix Reloaded confirmed for Cannes

Staff reporters in London, 03 April 2003

Likely to deliver some of the most spectacular images on the Croisette this year, Matrix Reloaded has been confirmed as receiving a place in the Cannes Festival's official selection.

The film, which is the second installment of the Matrix trilogy and is directed by the Wachowski brothers, will be given a special screening on Thursday May 15. Warner Bros will begin international release of the film immediately after the Cannes premiere

Cannes said that accompanying the film will be Larry and Andy Wachowski, Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, Jada Pinkett Smith, Monica Bellucci and Lambert Wilson.


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JAX CUT OUT OF RELOADED?
Source: The Daily Telegraph
Thanks to: <Countingdown>

Socratis Otto isn't holding his breath. The 28-year-old NIDA graduate spent two weeks on the set of The Matrix Reloaded last year playing the role of Jax.

But he's fully expecting his scene to be sliced out of the final cut so isn't keen to prattle on just in case.

"I hesitate to even mention it to people until I've seen the final cut," says a modest Socratis, known to his mates as Sox.

"There are so many actors today who bang on and on about how they were in this big budget Hollywood movie and their scene just ends up on the cutting room floor and they end up looking stupid. Basically I spent about two weeks on the set, had a blast but probably won't even make it to the final cut."


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RELOADED PROMO MATERIAL
Source: <MatrixFans.net>

Twin wigs? Inflatable Neo's? Oh men, this is getting out of hand...

According to an anonymous source at Warner Brothers' Exhibitor Relations, Warner and Joel Silver are really going to give Matrix fans treats, and I mean real treats.

Some of the promo items that will be available at the theaters in a special individual package for attendees of the premiere of The Matrix Reloaded include lifesize Blowup Neo and Trinity, white dreadlock wigs in the style of the deadly switchblade-throwing twins, Red and Blue Pill M&M candy recipients courtesy of Gillette, pocket protectors, black clip-on ties and silver tie clips celebrating the deadly Agent Smith, shiny black vinyl Trinity oven mittens and Persephone shaped soap-in-a-rope courtesy of Tide.

Apparently some of these items have leaked out of Warner's promo items shop in North Hollywood, CA and to Warner's execs' dismay can be found sporadically on Ebay auctions.

Warner's Exhibitor Relations spokeperson Bill Flatscope encourages fans to arrive early for the premiere, for these rare items are not expected to be available for long.


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© 2003 Code 808