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ANALISTS: AOL CAN RAISE FORECAST 2003
Source: <Yahoo>
Thanks to: <TLFC>
NEW YORK (Reuters) - The box office success
of "Matrix Reloaded" and strong advertising sales by its cable networks may
enable AOL Time Warner Inc. to raise its full-year earnings forecast, according
to Wall Street analysts.
"We believe the success of 'Matrix Reloaded' will allow the company to not only
beat consensus estimates for June, but it will let it raise its guidance for
2003," said Kaufman Bros. analyst Mark May, who has a "buy" rating on AOL.
On Wednesday, JP Morgan analyst Spencer Wang, who rates the media company "overweight,"
raised his 2003 and 2004 forecasts for earnings before interest, taxes, depreciation
and amortization (EBITDA), citing larger cost savings at AOL's Internet division,
American Online, and better-than-expected performance in cable networks and
film.
Still, some analysts say the company, burned by setting expectations too high
following AOL's 2001 acquisition of Time Warner, may leave the earnings bar
low so that it can soar over it and perhaps regain credibility among investors.
"They are a doing a solid job; they don't have to stretch in any way and risk
having a disappointment," said John Tinker, an analyst at Blaylock & Partners
who rates the stock "buy." "They have expectations at the right level so they
can perhaps surprise on the upside."
AOL executives have characterized 2003 as a "reset" year as the company tries
to turn around America Online, pare its debt, restore growth and regain investor
confidence after a 65 percent drop in its stock since the 2001 merger.
But Wall Street analysts said most of the company's businesses -- from its film
division and cable network group, which includes CNN and HBO, to its Time Warner
Cable system -- are outperforming expectations.
Fulcrum Global Partners analyst Richard Greenfield, who has a "buy" rating on
AOL, said some of the concerns facing the company, such as the strength of the
ad market and the performance of the film group, have lifted.
"You don't have to be concerned about film; it's chugging along on all fronts
and cable continues to capture share in the ad market," Greenfield said.
Earlier this month, Chief Financial Officer Wayne Pace told investors the company
may reassess its 2003 outlook amid recent positive developments. AOL is set
to report second-quarter earnings in late July.
AOL has said it expects percentage revenue growth in the mid-single digits this
year, up from $41 billion in 2002. It has forecast EBITDA percentage growth
in the low- to mid-single digits from $8.7 billion last year.
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IMAX BOX-OFFICE REPORT
Source: <Imax.com>
Warner Bros. Pictures and IMAX Corporation
today announced that The Matrix Reloaded: The IMAX Experience enjoyed an unprecedented
box office performance in its third weekend at IMAX. theatres. After a strong
first two weeks of the run, the film grossed $903,241 in North America over
the four-day period from Friday, June 20 through Monday, June 23, 2003, the
highest weekend gross since the film's IMAX release. The increase of more than
37% over the same four-day period of the previous week is a strong indicator
that the IMAX version of the film will continue to draw fans for repeat viewings
throughout the summer.
With The Matrix Reloaded: The IMAX Experience having expanded to 50 screens
this past weekend, it earned an impressive $18,064 per screen average over the
specified four-day period, up from $16,870 per screen for the same period of
the previous week. Theatres owned and operated by IMAX where the film opened
this past weekend reported an average weekend gross in excess of $28,000 per
screen.
Click <here>
to read more or visit <Imax.com>.
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PRE-VISUALIZING THE MATRIX
Source: <VFX
Pro>
Thanks to: <Countingdown>
Pixel Liberation Front (PLF) provided
pre-production and on-set pre-visualization services for "The Matrix Reloaded,"
the second installment in the Wachowski Brothers' film trilogy from Warner Bros.
Pictures and Village Roadshow Pictures. The 3D animatics produced by PLF provided
visual representations of the action and mapped out details about everything
from camera placement to stunt car speeds.
PLF was involved in the project over the course of two years, working from the
Eon production offices and on the set, to pre-visualize sequences or update
these digital blueprints as the filmmakers' vision, or direction, demanded.
"Very detailed comic book-quality storyboards had been created for virtually
every scene of the movie, and we needed to take these to the next level in planning
many of the camera moves and scenarios we had envisioned," said senior visual
effects supervisor John Gaeta. Pre-visualized materials were also used on set
to communicate the requirements, parameters or desired flow of the action to
other collaborators, including stunt performers, technical coordinators, camera
operators and set personnel.
The process developed by PLF involved creating accurate, to-scale digital models
of all of the elements in a film sequence. This included the set or location,
the characters, key props and set dressing, as well as virtual cameras, which
allowed the action, timing and camera position of a scene to be refined with
immediately viewable results. PLF also incorporated other elements relevant
to the physical production, such as positions of various vehicles, necessary
vehicle paths to make the action believable and achievable and even the required
size for the camera lens. The sum total of this information, conveyed in frame-by-frame
visual form, allowed for optimal coordination and creative realization of such
scenes in the film as the Freeway Chase, which seamlessly combines unbelievable
stunt action with unprecedented CG and virtual cinematography.
PLF also completed extensive pre-visualization for the third film in the Matrix
trilogy, "The Matrix Revolutions," which will be released in November 2003 by
Warner Bros. Pictures and Village Roadshow Pictures. PLF credits for "The Matrix
Reloaded" include: Colin Green, pre-visualization supervisor; Laurent Lavigne
and Kyle Robinson, pre-visualization lead artists; Derek Fisher, Raul Moreno,
Robb Nunn, Ben Procter, Rpin Suwwanath, Alex Vegh and PeiPei Yuan, pre-visualization
artists; and Duncan Burbridge and Sean Cushing, pre-visualization coordinators.
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MATRIX UNLOADED WEBMASTER INTERVIEW
Source: <Matrix
Unloaded>
The webmaster of Matrixunloaded.com
participated in an interview that was broadcasted by Fox News Chicago. Congratulations
Sal. I envy you :-). Anyway, they've got the video up on the site:
Finally...video of our news story:
As some of you know, Fox News in Chicago did an interest story about "The Matrix
Reloaded", the "Enter the Matrix" game, and Matrix fans in Chicago.
Included was an interview with Usagi (aka Sal, the usually humble webmaster
of Matrix Unloaded), and they talked a bit about this site (Matrixunloaded.com)
too. A triumph for Matrix-website-making geeks everywhere.
Click <here>
to visit Matrixunloaded and watch the interview.
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IN DEPTH CINEMATOGRAPHER ARTICLE
Source: <Matrix
Unloaded>
American Cinematographer, Issue: Vol. 84
No. 6, June 2003
Articles: "Rebooting a Sci-Fi Spectacular" (32-45), about cinematographer Bill
Pope, who was director of photography for "The Matrix" and "The Matrix Reloaded".
In additon to the usual photos from "Reloaded", Pope goes into deteails on how
he shot "Reloaded", specifying things such as camera apeture, film speeds, lighting
and color gels.
"Simulated Cinema" (46-57), about special effects supervisor John Gaeta and
the effects in "The Matrix Reloaded". The article has several behind-the-scenes
visual effects photos.
Two good articles, both focused on the technological aspects (and not just the
usual fluff "Reloaded" articles). Definately worth picking up.
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RELOADED BANNED IN EGYPT
Source: <RTE
Interactive>
Thanks to: <Countingdown>
'The Matrix Reloaded' has been banned in
Egypt on religious grounds.
Egyptian censors say the film's storyline, about the search for the creator
and control of the human race, may cause 'crises'.
The country's censorship committee, made up of 15 critics, academics, writers
and psychologists, watched the sequel to 'The Matrix' on Monday.
In a statement the committee said: "Despite the high technology and fabulous
effects of the movie, it explicitly handles the issue of existence and creation,
which are related to the three divine religions, which we all respect and believe
in."
The movie "tackles the issue of the creator and his creations, searching the
origin of creation and the issue of compulsion and free will".
According to the committee, "Such religious issues, raised in previous times,
caused crises."
Commenting on the violence in 'The Matrix Reloaded', the statement said: "screening
the movie may cause troubles and harm social peace."
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KEANU KEEPS HIS MONEY
Sources: <MatrixFans.net>,
<Reeves Drive>
Keanu Is Keeping His Money, Thanks Very
Much
by Roger Friedman
Matrix star Keanu Reeves is a generous guy, but reports of his wild generosity
are not true.
Yesterday the British tabloids, in a fit of creative mania, decided that Reeves
had given $82 million to the crew who worked on The Matrix films.
"I have enough money to last for centuries," Reeves proclaimed, and it was reprinted
everywhere (also on Matrixfansite.com, Oops.. - Code 808). Where do they
get this stuff from?
Indeed, one of the people cited as receiving a check for $2.8 million was Kym
Barrett, the costume designer for The Matrix series. She's the one who made
Neo's famous long trench coat. So I called Barrett up and asked her how she
felt being a millionaire.
"A what?" she asked. Sadly, she has not gotten a dime in the mail from Reeves.
"I mean, he's very nice. He plays with my kids. We love working with him, but
no, no checks," she laughed.
Was there anyone who'd gotten this money as described in breathless reports?
"No one I know of," she said.
Barrett, by the way, wouldn't mind if Warner Bros., or Joel Silver wanted to
merchandise those long coats. She's ready to become a fashion designer.
As for Keanu doling out the big bucks, here's the real story: Two years ago
he put some of his upfront money back into the production budget to ensure the
creative staff -- costumes, special effects etc. -- could continue working on
the trilogy. This was back when the first Matrix had not yet hit pay dirt. Since
then, believe me, the movies have been such a success that everyone's gotten
what they needed.
But Keanu has not written any personal checks to anyone. Sorry.
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HOLLYWOOD AGAIN MAKING SHORT MOVIES
Source: <Yahoo>
Thanks to: <TLFC>
By ANTHONY BREZNICAN, AP Entertainment
Writer LOS ANGELES - Hollywood is trying on some shorts for the summer.
The brief movies that disappeared from theaters decades ago have started to
make comebacks in new ways — often as marketing tools to hype feature-length
films such as "2 Fast 2 Furious" and "The Matrix Reloaded," or to help sell
DVDs of movies.
One hook is that many of these minifilms fill in important plot points necessary
to understanding elements of the bigger pictures.
For instance, how does Paul Walker (news)'s rogue police officer get from Los
Angeles in "The Fast and the Furious" to Miami Beach in the sequel "2 Fast 2
Furious?" And where did he get his new Nissan Skyline racer? Only the short
film on the new "tricked out" DVD of the original film has the answer.
"It's a little glimpse of what he was going to see in Miami and two of the cars
from the first race of the sequel," said the short's director, Philip Atwell,
whose other credits include the music videos for Eminem (news - web sites)'s
"Stan" and "Lose Yourself." "So when the kids see the film and come back and
see this, it's just more of a connecting-of-the-dots."
Atwell took a music video approach to the six-minute short — depicting Walker
in street races, cross-country escapes, a romantic encounter and a pursuit by
state troopers under the pulse of brooding dance beats without dialogue.
The series of nine shorts linked to "The Matrix Reloaded" also foreshadow events
in the movie and expand the story beyond the limits of the planned trilogy.
The Japanese-style anime cartoons — titled collectively "The Animatrix" — debuted
June 3 on DVD after being originally distributed through theaters and the Internet.
"Final Flight of the Osiris" depicts what erotic foreplay is like in the digital
world of the Matrix and shows how humans discover an army of machines burrowing
toward their stronghold of Zion. The computer-animated segment appeared in theaters
in March before screenings of the horror film "Dreamcatcher."
"We thought the fans should be able to watch this and see it on the big screen,"
said Joel Silver, who produced the anime shorts along with the feature "Reloaded."
"We really felt if we could get this out and up before the movie opened it would
give people a chance to see it and understand it and kind of lead them right
into 'Reloaded.'"
Among other "Animatrix" shorts, "The Second Renaissance" details the origins
of the war between humans and computers, while "Kid's Story" explains the background
of the mysterious boy who shadows Keanu Reeves (news)' character in "Reloaded."
Not every recent short release is aimed at promoting a blockbuster.
Disney-Pixar's computer-animated fish feature "Finding Nemo" is preceded by
the 1989 computer-generated short "Knick Knack," about a snowglobe-imprisoned
snowman who wants to break free. With no trinket-themed feature to hype, the
short is mainly a bonus for moviegoers while allowing Pixar to showcase one
of its little-seen experimental flicks of yesteryear.
Read more at the source link.
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ANIMATRIX SOUNDTRACK CLIPS
Source: <Machinehead.com>
Thanks to: <MatrixFans.net>
In a lot of countries the Animatrix
DVD is already available. On the soundtrack of the Animatrix are lots of great
tracks. Download some clips below:
Please visit <Machine
Head>
Junkie XL - Red Pill - 1 minute 54 seconds
<Realplayer
- 2,9 Mb>
<Windows
media - 8,4 Mb>
The Real - Tech Itch - 52 seconds
<Realplayer
- 2,6 Mb>
<Windows
media - 7,5 Mb>
Martineau Waves - Meatbeat Manifesto - 39 seconds
<Realplayer
- 2,5 Mb>
<Windows
media - 7,4 Mb>
Beyond RMX - 5 minutes and 35 seconds
<Realplayer
- 1,8 Mb>
<Windows
media - 5,2 Mb>
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IMMORTAL BRAIN BUILDING MACHINES
Source: <Geek.com>
Thanks to: <Countingdown>
This spring's "The Matrix Reloaded" has
gotten many people thinking about artificial realities and computer simulations.
Robyn Peterson of ExtremeTech is going so far as to argue that a simulation
as seen in "The Matrix" films might be possible. His controversial and questionable
arguments relate to genetic engineering, which he surmises might might allow
a Matrix-like scenario to come to pass. He questions whether "If we let Genetic
Programming loose--truly loose with significant computing power--will we be
taking baby steps towards building our own Matrix?" Although it is a huge step
to go from genetic engineering to artificially programmed realities, there are
some researchers doing groundbreaking work on similar subjects.
Hugo Degaris has done amazing work on "brain-building machines," which he believes
will lead to a war between humans and "Artilects"--intelligent computers--within
this century. Dr. de Garis believes that:
When one compares the comparable information handling capacity (in bit flips
per second equivalent) of the human brain [compared to that of AIs], the estimated
answer is about ten thousand trillion bit flips a second (a 1 with 16 zeros),
which is a thousand trillion trillion trillion times smaller. These artilects
could potentially be truly god like, immortal, have virtually unlimited memory
capacities, and vast humanly incomprehensible intelligence levels. I foresee
humanity splitting into two major ideological, bitterly opposed groups over
the "species dominance" issue, i.e. should humanity build artilects or not.
Ray Kurzweil, although he trashed The Matrix Reloaded in his review, takes a
more sanguine view of the future. He believes that:
Virtual reality will become a profoundly transforming technology by 2030. By
then, nanobots (robots the size of human blood cells or smaller, built with
key features at the multi-nanometer—billionth of a meter—scale) will provide
fully immersive, totally convincing virtual reality in the following way. The
nanobots take up positions in close physical proximity to every interneuronal
connection coming from all of our senses (e.g., eyes, ears, skin). We already
have the technology for electronic devices to communicate with neurons in both
directions that requires no direct physical contact with the neurons.
It appears that some of our most seminal thinkers are convinced that virtual
reality, nanotechnology, and AI could make programmed, communal, virtual realities
possible.
Read the user comments on this article <here>.
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RELOAD IN IMAX
Source: <Imax.com>
It was mentioned on this site before,
but since June has arrived I thought some extra attention couldn't do any harm:
The Matrix Reloaded, the blockbuster film of the year from the Wachowski Brothers',
comes to the IMAX screen this June. The film, from Warner Bros. Pictures, Village
Roadshow Pictures and producer Joel Silver, has been digitally re-mastered for
the unparalleled image and sound quality of The IMAX Experience®, using the
revolutionary and proprietary IMAX® DMR? technology. The Matrix Reloaded: The
IMAX Experience will explode onto screens that are up to eight stories tall,
with 12,000 watts of pure digital surround sound - providing audiences with
an entirely new and immersive way to experience The Matrix Reloaded.
Click on the image for a complete list of IMAX theatres playing The Matrix Reloaded:
The IMAX Experience.

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THE MATRIX ONLINE: 2004
Source: <The
Matrix Online>
Warner Brothers has launched the official
site for the massively multiplayer online game The Matrix Online. The first
screenshots and trailer are available:
In 2004, the Matrix will become a reality, as gamers everywhere will be able
to log into The Matrix Online and continue the saga of the Matrix movie trilogy.
Players of the Matrix online will inhabit an enormous urban sprawl, which spreads
for miles in all directions. There are subways, nightclubs, skyscrapers, and
dark alleys that all seem normal on the surface, but beneath this urban exterior,
a secret war is being waged for the survivial of humanity and machines alike.
Here you and many operatives like yourself, will determine who shall inherite
the earth
Gameplay highlights:
- Dozens of weapons and martial arts maneuvers that capture the "wire fu" Matrix
experience.
- Plot lines by the creators of the Matrix.
- A full Rich World cityscape environment with traffic, lethal Agents, living
neighborhoods and breathtaking skylines.
- Numerous different 'Matrix' abilities that players can swap out and exchange
like trading cards.
- A robust mission system designed for maximum re-playability and depth.
- "Vogue style" avatars that are completely customizable.
For screenshots and wallpapers, visit the pictures section <here>
and click on a The Matrix Online page.
For the first official trailer of the game, visit the projects section <here>.
Please visit the official site <TheMatrixOnline.com>.
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© 2003 Code 808