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MATRIX ONLINE GAMEPLAY FACTS
Source: <The
Matrix Online>
Okay this is not exactly very very new, since it's been on the net for almost
a month now. But since it's extremely quite in the news section this month I
thought it couldn't hurt to post something. So for all of you who want to know
more about the online game and haven't visited the official site yet, the following:
Non-Combat Gameplay Options in MxO
First of all, I want to thank everyone for getting our forums off to a great
start. Geiger has been working overtime to get this site working, and we’re
all very excited here at Monolith to finally get the dialogue with you folks
started. “There has been lots of discussion regarding combat oriented Ability
Code but what are your ideas / thoughts on the non-combat oriented ability code?”
--actionjack7 This is a great question. I’ve seen a lot of people asking this
and I’m happy to say that there will be several non-combat gameplay options.
The first one I’d like to describe is Writing Code. Now I’m not talking about
actually writing code in C++ or anything like that. In the MxO, Writing Code
is an activity that players can perform in the Matrix and it is analogous to
crafting in other MMP games.
You see, everything in the Matrix is Code: weapons, clothing, and even abilities.
So characters who can write code can, given the required resources and ability
levels, create nearly any item or ability in the game.
Now, there is a lot more to Writing Code, but it’s a pretty meaty topic and
I want to describe another non-combat gameplay activity. Let’s talk about Information.
Talking with the Wachowski brothers, it was clear that they didn’t want players
acquiring money during their missions. After all, what good is cash in a world
where the rules don’t apply to you?
Instead, they offered that Information is the only true currency in the Matrix.
The Oracle offers it, The Merovingian covets it, and the Architect lords it
over Neo like a scepter.
In the Matrix Online, we’ve adapted the notion of Information so that it can
provide the liquidity for the player-run economy.
If you know where to look, you can “tap” into the data flow of the Matrix and
gather Information to trade with other players. Locating and tapping data is
not an easy task and requires its own set of abilities and tools to accomplish
successfully. But the payoff can be enormous. If a fat data node is located
and tapped, a veritable gusher of Information is made available to the enterprising
player.
But the Matrix doesn't sit idly, and allow all of its lifeblood to be captured.
It is an adaptable, self-correcting system and will reroute its data if it detects
a snooper. In egregious situations, the Matrix will act to destroy the parasite.
So don’t say you weren’t warned!
Visit the Matrix Online website <here>.
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HIDDEN MATERIAL IN ZION ARCHIVES
Everyone who's visited the Zion archives on the official site, before it
was opened up to the general public knows what this is about:
Pajankle posted an interesting item on the message board (by the way, the forum
is now easily accessible through the menu on the left side), concerning the
Zion archive. Apperently, there's lots of hidden material in the photos and
items that can be found in the archive. Pajankle stumbled upon a code that can
be entered in the 128 bit panel on the official site.
It leads to very cool material....
If you want to know the code: visit the <forum>
!
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© 2003 Code 808