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INTERVIEW KEANU
Source: <Buy.com>
The Matrix films have raised the bar for extraordinary physical action and stunt
choreography. Talk about the training.
KR: The whole thing was twenty-two months for me, basically. It started with
four months of basic training, which is two hours of stretching in the morning,
around an hour and a half of kicking, then specific exercises. Maybe you're
focused on spinning round-house kicks or a jump sidekick. Then after lunch you'd
warm back up and stretch a little bit more. If there was no choreography to
learn, it would basically be weapons or some more kicking for me. Then it would
be weight training at the end of the day. Then I'd go home. I spent a month
working on the fight with the Smiths. I worked for about three weeks with twelve
stuntmen; motion-capture took another three weeks. That would be one fight.
Producer Joel Silver said you became so good at martial arts that you could
beat Jet Li.
KR: Jet Li would throw me around like a rag doll... He and I would talk and
we'd sit down and have a beer and a good laugh.
Will you continue with martial arts?
KR: I don't know. I enjoy it. It's really good clean fun... primal fun.
Can you tell us how you were directed?
KR: (Appears bored/perplexed) They gave me certain things in the beginning,
or if I wanted to look at some Schopenhauer... or some Hume or go back to Nietzsche
or whatever, [to go ahead], but otherwise it was just be in the moment...
What does the concept of destiny mean to you?
KR: Destiny is one of those tricky words. It's one of those aspects that's like
a particle in a wave. Maybe the wave has a destination but the particle doesn't
quite know what the destination is and yet it's making itself a part of that
wave.
The Matrix uses machines metaphorically. How do you relate to machines?
KR: Well, I know I love my motorcycle. (Slight smile)
What about computers?
KR: I personally don't have one yet, but I always ask friends who do if they
could look something up for me..., so I just need to find some time to get one.
What is your view of Hollywood?
KR: Hollywood. ..is a place that is a place that can generate great resources
to filmmakers, which can allow them to create worlds. For me, it's been a great
experience to be able to play in that world and [convey] the vision that the
brothers [Matrix writer-directors Larry and Andy Wachowski] had and that Warner
Brothers and other producers generate the resources to help us create...
Two arduous years of shooting the Matrix trilogy did you get lonely?
KR: Work hard. Play hard.
What's your greatest gift and what's the greatest gift you ever received?
KR: I have no idea what my greatest gift is. The greatest gift I've received
would probably be the love of my family.
You're not a materialistic person, so how do you like to spend your money?
KR: That's a personal question. (Frowning) I enjoy a good suit. I have a nice
car. I like nice Bordeaux.
What are your thoughts on the world situation today?
KR: Often times it's been politically frustrating, scary, just trying to understand
what's happening and wishing that there was more concord between people... I
remember feeling that in the early 90s there seemed to be a real sense... of
the global village and the global community.
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BACK TO COMICS FOR WACHOWSKIES
Source: <Chud>
Now that they've got that Neo business out of their systems, The Matrix trilogy
creators Andy and Larry Wachowski are heading back to the industry they worked
their way through before helping make wire-fu the most imitated cinematic element
since a shiny metallic guy morphed into Robert Patrick.
The Wachowski brothers (or Larry, at least) will apparently be co-writing the
upcoming comic book Doc Frankenstein, which their cohorts and noted storyboard
artists Steve Skroce and Geoff Darrow are working on (and which was announced
like a year ago in Wizard magazine). Their take on Mary Shelley's legendary
character puts him in a dystopian future and has him riddling people with bullets,
or something.
The book, along with Darrow's certain-to-be-violent comic Shaolin Cowboy, will
be published through the Wachowskis' own Burlyman Entertainment, which released
the collected comics of The Matrix that originally appeared online.
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AOL INSTANT MESSAGING
IN MxO
Source: <The
Matrix Online>
A Press Release...
2004.4.12 - THE MATRIX ONLINE GAME WILL FEATURE INTEGRATION OF AOLŪ INSTANT
MESSAGINGTM (AIMŪ) SERVICES
For the first time ever, massively multi-player PC gamers can communicate at
any time to players who are not jacked in, playing the game
Dulles, VA, April 12, 2004 - America Online, Inc., the world's leading interactive
services company, and Warner Bros. Interactive Entertainment today announced
that the popular AOLŪ Instant MessengerTM (AIMŪ) service will be seamlessly
integrated into The Matrix Online. This marks the first time that players in
a massively multi-player online game can link an existing AIM identity to a
new in-game character, creating seamless real-time communication with other
Matrix players as well as other AIM buddies - whether inside or outside of The
Matrix Online.
The integration of AOL Instant Messenger into The Matrix Online will enable
players to communicate with their fellow gamers at any time. Players who are
jacked into The Matrix Online will be able to send instant messages to their
friends in real time, regardless of whether or not they are playing. This will
enable players in the game to chat real-time with their offline friends and
ask them for gameplay tips and tricks or alert them to jack in and join a mission.
With 195 million registered users, AOL Instant Messenger adds a whole new dimension
to online game play. As long as a consumer has an AOL, AIM or Apple iChat account,
he or she can receive a message from The Matrix Online players in real time
from any location. Whether receiving a message via the Internet or their PDA
or cell phone, players will be able to remain "in character" without revealing
their AOL or AIM screen name.
"Bringing AOL's expansive instant messaging technology to The Matrix Online
will tremendously enhance the massively multi-player gaming experience," said
Jason Hall, senior vice president, Warner Bros. Interactive Entertainment. "Players
will now be able to alert other players, via the Internet or their phone, to
join them on missions in The Matrix Online and will be able to talk freely while
in combat or searching for answers."
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© 2004 Code 808